You think that would stop people? Besides never said I was going to use it, just posted it for the info.Editing the Game Client is illegal, i think you should know that before continuing.
Any tool to render the models out there?
There is an old NIF 3 rendering tool called Scene Immerse. There are also a few people who have figured out the NIF 3 -> Poly conversion, although I've found it to be rather hokey as far as what it will and will not do.
I'd say talk to the guy doing the real time mapping, there's a guy on the VN forums in the ToA UI forum that has a mapping tool that draws rendered trees, you could try to use that code, or try to get ahold of the guy who did Bombadier, it'd be faster then trying to line up models in SceneImmerse. And then you could automate it and just use BitBlt and a file routine to create the image array.![]()
But I still have no idea on how to do a rag doll, as there are no existing apps or code that I know of that can make use of the object dummies (hook points for weapons, and controling the head model, cloak, and body...)
-Rick
There is an old NIF 3 rendering tool called Scene Immerse. There are also a few people who have figured out the NIF 3 -> Poly conversion, although I've found it to be rather hokey as far as what it will and will not do.
I'd say talk to the guy doing the real time mapping, there's a guy on the VN forums in the ToA UI forum that has a mapping tool that draws rendered trees, you could try to use that code, or try to get ahold of the guy who did Bombadier, it'd be faster then trying to line up models in SceneImmerse. And then you could automate it and just use BitBlt and a file routine to create the image array.![]()
But I still have no idea on how to do a rag doll, as there are no existing apps or code that I know of that can make use of the object dummies (hook points for weapons, and controling the head model, cloak, and body...)
-Rick
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