
I wasn't able to fix the MobXLoot portion of the code to work as that thread had suggested. The fix primarily applies to where there is no MobXLoot template present (I don't use those on my server). In those cases, the drop system is perfect. Every item is tried once and 100% drops drop every time.Can you tell me how you performs related to the ideas in the above thread ? Especially how it handles 100%.
No problem, there's more coming. ;DThank you for your contribution.
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