15:32:38,011 - [3] - ERROR - DOL.GS.GameEvents.CreationStartupEquipment - Error while adding Startup Equipment to Ddffeevvxx - Exception: System.NullReferenceException: Object reference not set to an instance of an object.
at DOL.GS.GameEvents.CreationStartupEquipment.<OnCharacterCreation>b__2(ItemTemplate it) in d:\MorganaI50\trunk\debug\scripts\startup\script\CreationStartupEquipment.cs:line 132
at System.Linq.EnumerableSorter`2.ComputeKeys(TElement[] elements, Int32 count)
at System.Linq.EnumerableSorter`1.Sort(TElement[] elements, Int32 count)
at System.Linq.OrderedEnumerable`1.<GetEnumerator>d__0.MoveNext()
at DOL.GS.GameEvents.CreationStartupEquipment.OnCharacterCreation(DOLEvent e, Object sender, EventArgs args) in d:\MorganaI50\trunk\debug\scripts\startup\script\CreationStartupEquipment.cs:line 132
15:33:08,966 - [9] - ERROR - DOL.GS.GameEvents.CreationStartupEquipment - Error while adding Startup Equipment to Ddfeffeffe - Exception: System.NullReferenceException: Object reference not set to an instance of an object.
at DOL.GS.GameEvents.CreationStartupEquipment.<OnCharacterCreation>b__2(ItemTemplate it) in d:\MorganaI50\trunk\debug\scripts\startup\script\CreationStartupEquipment.cs:line 132
at System.Linq.EnumerableSorter`2.ComputeKeys(TElement[] elements, Int32 count)
at System.Linq.EnumerableSorter`1.Sort(TElement[] elements, Int32 count)
at System.Linq.OrderedEnumerable`1.<GetEnumerator>d__0.MoveNext()
at DOL.GS.GameEvents.CreationStartupEquipment.OnCharacterCreation(DOLEvent e, Object sender, EventArgs args) in d:\MorganaI50\trunk\debug\scripts\startup\script\CreationStartupEquipment.cs:line 132
I've tried adding a few different pieces of jewelry,Could you give some examples of the records you try to enter in database for starter equipment ?
INSERT INTO `starterequipment` (`Class`, `TemplateID`) VALUES
('35;31;22;24;21;32;34;', 'bronze_studded_vest');
If the Id_nb or Name Column return any "NULL" then you've done something wrongSELECT StarterEquipmentID, Class, TemplateID, Id_nb, Name FROM `starterequipment` LEFT JOIN ItemTemplate on TemplateID = Id_nb
WHERE Name IS NULL
"vagabond" is the TemplateID from the npcequipment table, "1" because it is my first record and "52;35;15" to target the Fighter/Guardian/Viking classes."StarterEquipmentID" "Class" "TemplateID" "LastTimeRowUpdated"
"1" "52;35;14" "vagabond" "2000-01-01 00:00:00"
"TemplateID" "Slot" "Model" "Color" "Effect" "Extension" "Emblem" "LastTimeRowUpdated" "NPCEquipment_ID"
"vagabond" "25" "683" "0" "0" "0" "0" "2015-02-21 19:15:17" "7d9aa040-3f58-43c2-a294-e20e80f65550"
"Id_nb" "TranslationId" "Name" "ExamineArticle" "MessageArticle" "Level" "Durability" "MaxDurability" "IsNotLosingDur" "Condition" "MaxCondition" "Quality" "DPS_AF" "SPD_ABS" "Hand" "Type_Damage" "Object_Type" "Item_Type" "Color" "Emblem" "Effect" "Weight" "Model" "Extension" "Bonus" "Bonus1" "Bonus2" "Bonus3" "Bonus4" "Bonus5" "Bonus6" "Bonus7" "Bonus8" "Bonus9" "Bonus10" "ExtraBonus" "Bonus1Type" "Bonus2Type" "Bonus3Type" "Bonus4Type" "Bonus5Type" "Bonus6Type" "Bonus7Type" "Bonus8Type" "Bonus9Type" "Bonus10Type" "ExtraBonusType" "CanUseEvery" "SpellID" "Charges" "MaxCharges" "SpellID1" "Charges1" "MaxCharges1" "ProcChance" "ProcSpellID" "ProcSpellID1" "PoisonSpellID" "PoisonCharges" "PoisonMaxCharges" "IsPickable" "IsDropable" "CanDropAsLoot" "IsTradable" "Price" "MaxCount" "IsIndestructible" "PackSize" "Realm" "AllowedClasses" "Flags" "BonusLevel" "LevelRequirement" "PackageID" "Description" "ClassType" "SalvageYieldID" "LastTimeRowUpdated" "ItemTemplate_ID"
"habit_vagabond" "" "Haillons" "" "" "45" "80" "100" "0" "75" "100" "75" "45" "5" "0" "0" "32" "25" "0" "0" "0" "100" "683" "0" "5" "0" "0" "0" "0" "0" "0" "0" "0" "0" "0" "0" "0" "0" "0" "0" "0" "0" "0" "0" "0" "0" "0" "0" "0" "0" "0" "0" "0" "0" "0" "0" "0" "0" "0" "0" "1" "0" "0" "0" "0" "1" "0" "1" "0" "0" "0" "0" "0" "" "" "" "0" "2015-02-22 17:55:48" "3d857a95-17d7-4888-a66e-66fb3720075f"
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