Neon PvP Scripts

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Neon PvP Scripts

Postby geshi » Fri Jan 28, 2011 2:02 pm

Hi, these scripts are from my own server from about 2-3 months ago.
I did not make most of these scripts, some were changed to better fit my server though.
The StormUniqueObjectGenerator script was edited to add ToA Stats & Random Procs and Charges from the linexspell DB (very fun :mrgreen: ) and just up the stat values..

Other things changed (in the Override Stuffs folder) are:
The Block Chance Handler (this was before this was a Server Property).
CostumeSpellHandler.cs to make it work in every zone.
GamePet.cs to double pet damage.
StyleProcessor.cs to make PA damage alot more real.
MyPlayer.cs , this is my custom GamePlayer.cs , it has instant release, changed LeftHangSwingCount for certain classes, 10k extra RP for soloing, 60% chance to get a ROG Item when killing someone, RP Gain depending on the players RR, increased/decreased damage depending on the players class and 50% extra RP as a little "Easter Egg" for killing underwater.

Pretty much all the mediocre RA's have been made better (but not overpowered).

This also includes the following commands..
/ngg , good for giving NPC's armor fast.
/switch
/bountyhead <playername> <amount-in-BP> this is a fun little command which lets you put a bounty on someones head then when that player is killed they will gain the bounty amount in RP.

I probably forgot to mention a few things..

Later I will release the DB which has many bug fixes from 2500 but many custom things.
Attachments
NeonScripts v2.rar
(241.56 KiB) Downloaded 451 times
Last edited by geshi on Tue Jul 24, 2012 2:06 pm, edited 1 time in total.
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Re: Neon PvP Scripts

Postby Nefa » Fri Jan 28, 2011 11:06 pm

Nice Thank u / Do you have your Spells too ? - Dragon Dropitem (roys_fsls_X) have Spells out of range normal Spells (e.g in My Database)
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Re: Neon PvP Scripts

Postby Nefa » Thu Feb 03, 2011 9:27 am

mlnpc.cs

Ml Bot gives Necro ability to use ML9 Convoker.
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Re: Neon PvP Scripts

Postby Roozzz » Thu Feb 03, 2011 9:36 am

mlnpc.cs

Ml Bot gives Necro ability to use ML9 Convoker.
Necromancers should have access to the Convoker line. If this ability shouldn't transfer to pet, this is not the place to discuss. Bugreports in this section is somewhat odd imo.
Quidquid latine dictum sit, altum videtur
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Re: Neon PvP Scripts

Postby geshi » Tue Jul 24, 2012 2:06 pm

I decided to update it......
Attachments
NeonScripts v2.rar
neon scripts
(241.56 KiB) Downloaded 156 times
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Re: Neon PvP Scripts

Postby Taovil » Tue Jul 24, 2012 2:53 pm

Thank you so much :D
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Re: Neon PvP Scripts

Postby Tolakram » Tue Jul 24, 2012 3:23 pm

Thanks geshi!
- Mark
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Re: Neon PvP Scripts

Postby HunabKu » Tue Jul 24, 2012 5:01 pm

Thanks Geshi
"C'est l'ignorance qui apporte le chaos, pas la connaissance."
Scarlett Johansson dans "Lucy" de Luc Besson
-------------------------------------------------------------------------------
"Ignorance brings chaos, not knowledge."
Scarlett Johansson on "Lucy" by Luc Besson
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Re: Neon PvP Scripts

Postby Incuboss » Tue Feb 05, 2013 12:06 am

hi geshi, i'm wondering if you can send me the files that handle that /bountyhead command cause i didn't found it on your .rar files

is it possible to have it? Thanks a lot in advance (ps. : for to be a contributor and to became a supported server, should i update the svn or how to? :) )
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Re: Neon PvP Scripts

Postby stephenxpimentel » Tue Feb 05, 2013 2:07 am

@Incuboss - To become a supporting server, you will need to contribute in the Contributor section, your live-like source code fixes, or database fixes. Really just anything you do to better the project and make it more live-like.

Best way to contribute code fixes---
http://www.dolserver.net/viewtopic.php?f=47&t=12301


Thank you for your future contributions! :)
Lets have some fun.
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