Postby Dunnerholl » Sun Sep 20, 2009 2:25 pm
REST EXPERIENCE
1.94a introduces the ability for characters to gather rest experience.
Characters with rest experience (RXP) will gain a bonus to their experience gained when killing monsters or players. The bonus is equal to the base amount of experience gained before any other bonuses (zone, realm, buffs, etc.) are applied, up to the amount of total rest experience remaining.
Example: Billybob the Shadowblade has accumulated 10,000 RXP. He kills a mob that would grant him 16,000 XP normally (without bonuses). Billybob would gain a RXP bonus of 10,000 XP, using up his accumulated RXP.
Example: Behindu the Nightshade has accumulated 30,000 RXP. He kills a mob that would grant him 16,000 XP normally (without bonuses). Behindu would gain a RXP bonus of 16,000 XP, leaving him with 14,000 RXP to use on subsequent kills.
Characters will start gathering rest experience (RXP) after they have been logged out for at least one hour and will gain additional RXP for every hour offline after that. The amount of rest experience gained per hour scales linearly based on the level of the character.
Lower level characters will gain up to 5% per hour of the experience needed to go from their current level to the next level.
Highest level characters will gain up to 1% per hour of the experience needed to go from their current level to the next level.
Rest experience (RXP) is capped at half the experience required to get the character from their current level to level 50.
Note: Characters will continue to gain RXP at level 50 for the purposes of champion level experience.
The amount of possible rest experience gained is modified by where the characters logs out. Certain zones are more conductive to a restful state and will allow you to gather the full amount of rest experience possible, as explained above. Currently, the capital cities are flagged as ‘Restful Nodes’, so logging out here will net you the greatest possible amount of rest experience. All other zones currently will award rest experience when characters log in, but it will be at a lower rate than these ‘Rest Stops’.
Players can check how rested they are by using the new command, “/rested.” The following feedback is possible from this command:
“You feel very well rested” means the character has more rest experience than it would take to get to the next level.
“You feel well rested” means the character has less than would be required to get to the next level, but above one-third of what would be required.
“You feel rested” means the character has less than one-third of what would be required, but has some rest experience.
“You feel tired” means the character has no rest experience gathered.
who knows more about it? how could we implement it?