rest exp

Discussions on various DOL development features

Moderator: Support Team

rest exp

Postby Dunnerholl » Sun Sep 20, 2009 2:25 pm

REST EXPERIENCE

1.94a introduces the ability for characters to gather rest experience.

Characters with rest experience (RXP) will gain a bonus to their experience gained when killing monsters or players. The bonus is equal to the base amount of experience gained before any other bonuses (zone, realm, buffs, etc.) are applied, up to the amount of total rest experience remaining.

Example: Billybob the Shadowblade has accumulated 10,000 RXP. He kills a mob that would grant him 16,000 XP normally (without bonuses). Billybob would gain a RXP bonus of 10,000 XP, using up his accumulated RXP.

Example: Behindu the Nightshade has accumulated 30,000 RXP. He kills a mob that would grant him 16,000 XP normally (without bonuses). Behindu would gain a RXP bonus of 16,000 XP, leaving him with 14,000 RXP to use on subsequent kills.

Characters will start gathering rest experience (RXP) after they have been logged out for at least one hour and will gain additional RXP for every hour offline after that. The amount of rest experience gained per hour scales linearly based on the level of the character.

Lower level characters will gain up to 5% per hour of the experience needed to go from their current level to the next level.

Highest level characters will gain up to 1% per hour of the experience needed to go from their current level to the next level.

Rest experience (RXP) is capped at half the experience required to get the character from their current level to level 50.

Note: Characters will continue to gain RXP at level 50 for the purposes of champion level experience.

The amount of possible rest experience gained is modified by where the characters logs out. Certain zones are more conductive to a restful state and will allow you to gather the full amount of rest experience possible, as explained above. Currently, the capital cities are flagged as ‘Restful Nodes’, so logging out here will net you the greatest possible amount of rest experience. All other zones currently will award rest experience when characters log in, but it will be at a lower rate than these ‘Rest Stops’.


Players can check how rested they are by using the new command, “/rested.” The following feedback is possible from this command:

“You feel very well rested” means the character has more rest experience than it would take to get to the next level.

“You feel well rested” means the character has less than would be required to get to the next level, but above one-third of what would be required.

“You feel rested” means the character has less than one-third of what would be required, but has some rest experience.

“You feel tired” means the character has no rest experience gathered.




who knows more about it? how could we implement it?
Dunnerholl
Developer
 
Posts: 1229
Joined: Mon Sep 08, 2008 8:39 pm

Re: rest exp

Postby Tolakram » Sun Sep 20, 2009 2:39 pm

We already track character last logged in times, so perhaps it's just a simple calculation that grants some kind of extra XP pool whose size is calculated / added to on login and persisted with each character.
- Mark
User avatar
Tolakram
Storm / Storm-D2 Admin
 
Posts: 9189
Joined: Tue Jun 13, 2006 1:49 am
Location: Kentucky, USA

Re: rest exp

Postby Luhz » Sun Sep 20, 2009 3:30 pm

It would need a DB field, because you can't assume how much a player may have used up in each play session. Other than that, it would be easy to implement really.
Luhz
Inactive Staff Member
 
Posts: 164
Joined: Sat Dec 02, 2006 8:55 pm

Re: rest exp

Postby Dunnerholl » Sun Sep 20, 2009 3:38 pm

yeah i think its a good thing for the casual player.

1 more field to character? restexp?
Dunnerholl
Developer
 
Posts: 1229
Joined: Mon Sep 08, 2008 8:39 pm

Re: rest exp

Postby Tolakram » Sun Sep 20, 2009 4:00 pm

RestExperience

I'm anti abbreviation at the moment. :P
- Mark
User avatar
Tolakram
Storm / Storm-D2 Admin
 
Posts: 9189
Joined: Tue Jun 13, 2006 1:49 am
Location: Kentucky, USA

Re: rest exp

Postby Dunnerholl » Sun Sep 20, 2009 5:16 pm

RestExperience

I'm anti abbreviation at the moment. :P
ok lets add Pool to be more descriptive then :P
Dunnerholl
Developer
 
Posts: 1229
Joined: Mon Sep 08, 2008 8:39 pm

Re: rest exp

Postby Overdriven » Mon Sep 21, 2009 3:04 pm

There are certain messages you get for rested exp on live, dependant on how long you've been away for.

Highest message: Enough exp for one level, then some.
2nd level: Just enough for 1 level (or ever so slightly under)
3rd level: enough extra exp for 2-3 bubs
last message: Enoughe xp for like.. 1 bub
Overdriven
Inactive Staff Member
 
Posts: 1736
Joined: Wed Sep 07, 2005 8:49 pm
Website: http://www.jasonbenedetti.co.uk
Location: Surrey, UK.

Re: rest exp

Postby Dunnerholl » Mon Sep 21, 2009 4:00 pm

There are certain messages you get for rested exp on live, dependant on how long you've been away for.

Highest message: Enough exp for one level, then some.
2nd level: Just enough for 1 level (or ever so slightly under)
3rd level: enough extra exp for 2-3 bubs
last message: Enoughe xp for like.. 1 bub
thanks but it was already included in the patchnote :)
Dunnerholl
Developer
 
Posts: 1229
Joined: Mon Sep 08, 2008 8:39 pm

Re: rest exp

Postby geshi » Wed Sep 23, 2009 11:21 am

yey^^

i play live and rest xp is great it would be nice to have it on shards..
geshi
Contributor
 
Posts: 1826
Joined: Tue Oct 21, 2008 9:16 pm

Re: rest exp

Postby Dunnerholl » Wed Sep 22, 2010 10:33 pm

do we have that now? the thread has kind of its 1 year anniversary :)
Dunnerholl
Developer
 
Posts: 1229
Joined: Mon Sep 08, 2008 8:39 pm

Re: rest exp

Postby Graveen » Thu Sep 23, 2010 7:38 am

afaik no, we don't have rest xp.
Image
* pm me to contribute in Dawn of Light: code, database *
User avatar
Graveen
Project Leader
 
Posts: 12661
Joined: Fri Oct 19, 2007 9:22 pm
Location: France


Return to “%s” DOL Development Discussion

Who is online

Users browsing this forum: No registered users and 0 guests