Updated Item

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Re: Updated Item

Postby bluraven » Wed Feb 17, 2010 6:21 pm

On live you can get encounter credit even if you don't qualify for the artifact. I like it that way because it's sort of an achievement list for your character, you might not actually be able to get or use the artifact, but you can have a record that you've done the encounter. Currently, ours does not work this way.
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Re: Updated Item

Postby Arms » Wed Feb 17, 2010 8:48 pm

Orions_Belt_Credit - Fixed: Problem with not being able to turn in for SB.
Code: Select all
REPLACE INTO `itemtemplate` (`ItemTemplate_ID`, `Id_nb`, `Name`, `Level`, `Durability`, `MaxDurability`, `Condition`, `MaxCondition`, `Quality`, `DPS_AF`, `SPD_ABS`, `Hand`, `Type_Damage`, `Object_Type`, `Item_Type`, `Color`, `Emblem`, `Effect`, `Weight`, `Model`, `Extension`, `Bonus`, `Bonus1`, `Bonus2`, `Bonus3`, `Bonus4`, `Bonus5`, `ExtraBonus`, `Bonus1Type`, `Bonus2Type`, `Bonus3Type`, `Bonus4Type`, `Bonus5Type`, `ExtraBonusType`, `IsPickable`, `IsDropable`, `Gold`, `Silver`, `Copper`, `MaxCount`, `PackSize`, `Charges`, `MaxCharges`, `SpellID`, `ProcSpellID`, `Realm`, `IsTradable`, `Bonus6`, `Bonus7`, `Bonus8`, `Bonus9`, `Bonus10`, `Bonus6Type`, `Bonus7Type`, `Bonus8Type`, `Bonus9Type`, `Bonus10Type`, `Charges1`, `MaxCharges1`, `SpellID1`, `ProcSpellID1`, `PoisonSpellID`, `PoisonMaxCharges`, `PoisonCharges`, `Platinum`, `CanDropAsLoot`, `AllowedClasses`, `ArtiID`, `CanUseEvery`, `PackageID`, `Flags`, `BonusLevel`, `Description`) VALUES ('toa_orions_belt_credit', 'orions_belt_credit', 'Orion\'s Belt Credit', 0, 50000, 50000, 50000, 50000, 100, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1884, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 0, 0, 0, 1, 1, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, '', 0, NULL, 'Artifact Credits', NULL, NULL, NULL);
Arms, Please avoid changing anything related to artifact credit. In this case you zeroed the credit cost, so the credit was free and also modified the item type. :) Artifact usage is decided by classes lists on the artifacts themselves, not the credits. Anyone can buy a credit, but upon turning it checks the artifacts for class type and only grants credit if their is a version usable by the class.
Thanks tola, I value the information you just gave me. :)
I'm still learning, so any assistance you guys provide me with is greatly appreciated!


- Jared
My name is Inigo Montoya. You killed my father. Prepare to die.

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Updated Item

Postby Arms » Wed Feb 17, 2010 9:46 pm

Basalt Great Sword of Bedlam - Fixed: Effect/Color/Stats
Code: Select all
REPLACE INTO `itemtemplate` (`ItemTemplate_ID`, `Id_nb`, `Name`, `Level`, `Durability`, `MaxDurability`, `Condition`, `MaxCondition`, `Quality`, `DPS_AF`, `SPD_ABS`, `Hand`, `Type_Damage`, `Object_Type`, `Item_Type`, `Color`, `Emblem`, `Effect`, `Weight`, `Model`, `Extension`, `Bonus`, `Bonus1`, `Bonus2`, `Bonus3`, `Bonus4`, `Bonus5`, `ExtraBonus`, `Bonus1Type`, `Bonus2Type`, `Bonus3Type`, `Bonus4Type`, `Bonus5Type`, `ExtraBonusType`, `IsPickable`, `IsDropable`, `Gold`, `Silver`, `Copper`, `MaxCount`, `PackSize`, `Charges`, `MaxCharges`, `SpellID`, `ProcSpellID`, `Realm`, `IsTradable`, `Bonus6`, `Bonus7`, `Bonus8`, `Bonus9`, `Bonus10`, `Bonus6Type`, `Bonus7Type`, `Bonus8Type`, `Bonus9Type`, `Bonus10Type`, `Charges1`, `MaxCharges1`, `SpellID1`, `ProcSpellID1`, `PoisonSpellID`, `PoisonMaxCharges`, `PoisonCharges`, `Platinum`, `CanDropAsLoot`, `AllowedClasses`, `ArtiID`, `CanUseEvery`, `PackageID`, `Flags`, `BonusLevel`, `Description`) VALUES ('ulung127', 'Basalt_Great_Sword_of_Bedlam', 'Basalt Great Sword of Bedlam', 50, 50000, 50000, 50000, 50000, 100, 165, 55, 1, 1, 6, 12, 43, 0, 33, 54, 7, 0, 35, 2, 5, 15, 7, 5, 0, 164, 204, 4, 16, 201, 0, 1, 1, 15, 0, 0, 1, 1, 0, 0, 0, 32210, 1, 1, 0, 15, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 32124, 0, 0, 0, 0, 1, '', NULL, 0, '', NULL, NULL, NULL);
My name is Inigo Montoya. You killed my father. Prepare to die.

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Updated Item

Postby Arms » Wed Feb 17, 2010 10:23 pm

Basalt Bow of Bedlam (MID) - Fixed: Model/Color
Code: Select all
REPLACE INTO `itemtemplate` (`ItemTemplate_ID`, `Id_nb`, `Name`, `Level`, `Durability`, `MaxDurability`, `Condition`, `MaxCondition`, `Quality`, `DPS_AF`, `SPD_ABS`, `Hand`, `Type_Damage`, `Object_Type`, `Item_Type`, `Color`, `Emblem`, `Effect`, `Weight`, `Model`, `Extension`, `Bonus`, `Bonus1`, `Bonus2`, `Bonus3`, `Bonus4`, `Bonus5`, `ExtraBonus`, `Bonus1Type`, `Bonus2Type`, `Bonus3Type`, `Bonus4Type`, `Bonus5Type`, `ExtraBonusType`, `IsPickable`, `IsDropable`, `Gold`, `Silver`, `Copper`, `MaxCount`, `PackSize`, `Charges`, `MaxCharges`, `SpellID`, `ProcSpellID`, `Realm`, `IsTradable`, `Bonus6`, `Bonus7`, `Bonus8`, `Bonus9`, `Bonus10`, `Bonus6Type`, `Bonus7Type`, `Bonus8Type`, `Bonus9Type`, `Bonus10Type`, `Charges1`, `MaxCharges1`, `SpellID1`, `ProcSpellID1`, `PoisonSpellID`, `PoisonMaxCharges`, `PoisonCharges`, `Platinum`, `CanDropAsLoot`, `AllowedClasses`, `ArtiID`, `CanUseEvery`, `PackageID`, `Flags`, `BonusLevel`, `Description`) VALUES ('ulung120', 'basalt_bow_of_bedlam2', 'Basalt Bow of Bedlam', 50, 50000, 50000, 50000, 50000, 100, 165, 53, 1, 3, 15, 13, 9, 0, 0, 36, 564, 0, 35, 2, 25, 0, 7, 5, 0, 168, 2, 0, 16, 12, 0, 1, 1, 0, 0, 0, 1, 1, 0, 0, 0, 32304, 2, 1, 5, 0, 0, 0, 0, 202, 0, 0, 0, 0, 0, 0, 0, 40002, 0, 0, 0, 0, 1, '', NULL, 0, '', NULL, NULL, NULL);
My name is Inigo Montoya. You killed my father. Prepare to die.

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Updated Item

Postby Arms » Fri Feb 19, 2010 8:52 am

Arcanium Scintillating Blade - Fixed: Weight/Dmg Type/Model/Effect
Code: Select all
REPLACE INTO `itemtemplate` (`ItemTemplate_ID`, `Id_nb`, `Name`, `Level`, `Durability`, `MaxDurability`, `Condition`, `MaxCondition`, `Quality`, `DPS_AF`, `SPD_ABS`, `Hand`, `Type_Damage`, `Object_Type`, `Item_Type`, `Color`, `Emblem`, `Effect`, `Weight`, `Model`, `Extension`, `Bonus`, `Bonus1`, `Bonus2`, `Bonus3`, `Bonus4`, `Bonus5`, `ExtraBonus`, `Bonus1Type`, `Bonus2Type`, `Bonus3Type`, `Bonus4Type`, `Bonus5Type`, `ExtraBonusType`, `IsPickable`, `IsDropable`, `Gold`, `Silver`, `Copper`, `MaxCount`, `PackSize`, `Charges`, `MaxCharges`, `SpellID`, `ProcSpellID`, `Realm`, `IsTradable`, `Bonus6`, `Bonus7`, `Bonus8`, `Bonus9`, `Bonus10`, `Bonus6Type`, `Bonus7Type`, `Bonus8Type`, `Bonus9Type`, `Bonus10Type`, `Charges1`, `MaxCharges1`, `SpellID1`, `ProcSpellID1`, `PoisonSpellID`, `PoisonMaxCharges`, `PoisonCharges`, `Platinum`, `CanDropAsLoot`, `AllowedClasses`, `ArtiID`, `CanUseEvery`, `PackageID`, `Flags`, `BonusLevel`, `Description`) VALUES ('c5d2e556-6e0b-4774-936d-4b8fc8e61ef4', 'Arcanium_Scintillating_Blade', 'Arcanium Scintillating Blade', 49, 50000, 50000, 50000, 50000, 97, 165, 41, 0, 2, 3, 10, 0, 0, 15, 30, 2203, 0, 35, 4, 6, 60, 2, 60, 0, 44, 18, 10, 155, 210, 0, 1, 1, 19, 11, 0, 1, 1, 0, 0, 0, 32210, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, '', 0, 0, '', NULL, NULL, NULL);
My name is Inigo Montoya. You killed my father. Prepare to die.

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Delete this post plz, it's a double.

Postby Arms » Fri Feb 19, 2010 8:52 am

Delete this plz, it's a double.
Last edited by Arms on Fri Feb 19, 2010 10:01 pm, edited 2 times in total.
My name is Inigo Montoya. You killed my father. Prepare to die.

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Updated Item

Postby Arms » Fri Feb 19, 2010 9:24 am

Arcanium Trident of the Pure - Fixed: Model/Effect/Color
Code: Select all
REPLACE INTO `itemtemplate` (`ItemTemplate_ID`, `Id_nb`, `Name`, `Level`, `Durability`, `MaxDurability`, `Condition`, `MaxCondition`, `Quality`, `DPS_AF`, `SPD_ABS`, `Hand`, `Type_Damage`, `Object_Type`, `Item_Type`, `Color`, `Emblem`, `Effect`, `Weight`, `Model`, `Extension`, `Bonus`, `Bonus1`, `Bonus2`, `Bonus3`, `Bonus4`, `Bonus5`, `ExtraBonus`, `Bonus1Type`, `Bonus2Type`, `Bonus3Type`, `Bonus4Type`, `Bonus5Type`, `ExtraBonusType`, `IsPickable`, `IsDropable`, `Gold`, `Silver`, `Copper`, `MaxCount`, `PackSize`, `Charges`, `MaxCharges`, `SpellID`, `ProcSpellID`, `Realm`, `IsTradable`, `Bonus6`, `Bonus7`, `Bonus8`, `Bonus9`, `Bonus10`, `Bonus6Type`, `Bonus7Type`, `Bonus8Type`, `Bonus9Type`, `Bonus10Type`, `Charges1`, `MaxCharges1`, `SpellID1`, `ProcSpellID1`, `PoisonSpellID`, `PoisonMaxCharges`, `PoisonCharges`, `Platinum`, `CanDropAsLoot`, `AllowedClasses`, `ArtiID`, `CanUseEvery`, `PackageID`, `Flags`, `BonusLevel`, `Description`) VALUES ('49e6d3c9-5840-43db-a214-9b0fa7c74a21', 'Arcanium_Trident_of_the_Pure', 'Arcanium Trident of the Pure', 51, 50000, 50000, 50000, 50000, 100, 165, 41, 0, 3, 4, 10, 48, 0, 83, 30, 1004, 0, 35, 5, 40, 15, 8, 2, 0, 50, 10, 2, 202, 155, 0, 1, 1, 78, 0, 0, 1, 1, 0, 0, 0, 40019, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, '', 0, 0, '', NULL, NULL, NULL);
My name is Inigo Montoya. You killed my father. Prepare to die.

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Updated Item

Postby Arms » Fri Feb 19, 2010 8:37 pm

Dragonstorm - Fixed: Stats/Model/Effect/Proc
Code: Select all
REPLACE INTO `itemtemplate` (`ItemTemplate_ID`, `Id_nb`, `Name`, `Level`, `Durability`, `MaxDurability`, `Condition`, `MaxCondition`, `Quality`, `DPS_AF`, `SPD_ABS`, `Hand`, `Type_Damage`, `Object_Type`, `Item_Type`, `Color`, `Emblem`, `Effect`, `Weight`, `Model`, `Extension`, `Bonus`, `Bonus1`, `Bonus2`, `Bonus3`, `Bonus4`, `Bonus5`, `ExtraBonus`, `Bonus1Type`, `Bonus2Type`, `Bonus3Type`, `Bonus4Type`, `Bonus5Type`, `ExtraBonusType`, `IsPickable`, `IsDropable`, `Gold`, `Silver`, `Copper`, `MaxCount`, `PackSize`, `Charges`, `MaxCharges`, `SpellID`, `ProcSpellID`, `Realm`, `IsTradable`, `Bonus6`, `Bonus7`, `Bonus8`, `Bonus9`, `Bonus10`, `Bonus6Type`, `Bonus7Type`, `Bonus8Type`, `Bonus9Type`, `Bonus10Type`, `Charges1`, `MaxCharges1`, `SpellID1`, `ProcSpellID1`, `PoisonSpellID`, `PoisonMaxCharges`, `PoisonCharges`, `Platinum`, `CanDropAsLoot`, `AllowedClasses`, `ArtiID`, `CanUseEvery`, `PackageID`, `Flags`, `BonusLevel`, `Description`) VALUES ('b75646f7-edda-44e9-9e31-4b7a0c55eb58', 'Dragonstorm', 'Dragonstorm', 50, 50000, 50000, 50000, 50000, 100, 165, 60, 1, 1, 12, 12, 0, 0, 39, 55, 3922, 0, 35, 30, 1, 1, 1, 1, 0, 1, 12, 13, 11, 17, 0, 1, 1, 39, 0, 0, 1, 1, 0, 0, 0, 32202, 2, 1, 1, 5, 10, 4, 10, 19, 164, 148, 173, 201, 0, 0, 0, 3012, 0, 0, 0, 0, 1, '', 0, 0, '', NULL, NULL, NULL);
My name is Inigo Montoya. You killed my father. Prepare to die.

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Updated Item

Postby Arms » Fri Feb 19, 2010 10:00 pm

Arcanium Helm of the Cryth (ALB) - Fixed: Model
Code: Select all
REPLACE INTO `itemtemplate` (`ItemTemplate_ID`, `Id_nb`, `Name`, `Level`, `Durability`, `MaxDurability`, `Condition`, `MaxCondition`, `Quality`, `DPS_AF`, `SPD_ABS`, `Hand`, `Type_Damage`, `Object_Type`, `Item_Type`, `Color`, `Emblem`, `Effect`, `Weight`, `Model`, `Extension`, `Bonus`, `Bonus1`, `Bonus2`, `Bonus3`, `Bonus4`, `Bonus5`, `ExtraBonus`, `Bonus1Type`, `Bonus2Type`, `Bonus3Type`, `Bonus4Type`, `Bonus5Type`, `ExtraBonusType`, `IsPickable`, `IsDropable`, `Gold`, `Silver`, `Copper`, `MaxCount`, `PackSize`, `Charges`, `MaxCharges`, `SpellID`, `ProcSpellID`, `Realm`, `IsTradable`, `Bonus6`, `Bonus7`, `Bonus8`, `Bonus9`, `Bonus10`, `Bonus6Type`, `Bonus7Type`, `Bonus8Type`, `Bonus9Type`, `Bonus10Type`, `Charges1`, `MaxCharges1`, `SpellID1`, `ProcSpellID1`, `PoisonSpellID`, `PoisonMaxCharges`, `PoisonCharges`, `Platinum`, `CanDropAsLoot`, `AllowedClasses`, `ArtiID`, `CanUseEvery`, `PackageID`, `Flags`, `BonusLevel`, `Description`) VALUES ('0ed0201f-c39f-48a0-855a-671c14998bff', 'Arcanium_Helm_of_the_Cryth', 'Arcanium Helm of the Cryth', 51, 50000, 50000, 50000, 50000, 100, 102, 34, 0, 0, 36, 21, 0, 0, 0, 30, 2428, 4, 35, 5, 56, 9, 2, 40, 0, 13, 10, 15, 155, 210, 0, 1, 1, 78, 0, 0, 1, 1, 0, 0, 0, 32030, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, '', 0, 0, '', NULL, NULL, NULL);
My name is Inigo Montoya. You killed my father. Prepare to die.

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Re: Updated Item

Postby Argo » Sat Feb 20, 2010 2:13 am

arms, you rock dude :)
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Re: Updated Item

Postby Sand » Sat Feb 20, 2010 6:33 am

This thread is getting rather long which is a good thing, as your providing a lot of fixes for the server but thinking maybe we should consider if there is a better way to handle this.

I don't have on offhand but just a thought.
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Re: Updated Item

Postby Graveen » Sat Feb 20, 2010 8:45 am

What was the process used for allowing Thania to perform changes on the db ? could be interesting to push to Arms.
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Re: Updated Item

Postby Graveen » Sat Feb 20, 2010 8:54 am

All on Storm, TY
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Re: Updated Item

Postby Graveen » Sat Feb 20, 2010 8:56 am

What was the process used for allowing Thania to perform changes on the db ? could be interesting to push to Arms.
On this point, who was merging the DB entries Thalia produced into Storm ?
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Re: Updated Item

Postby Graveen » Sat Feb 20, 2010 9:17 am

Well it is interesting to review the way it is working. the problem is to validate and commit user entries

1) possible to work from any sql tool on this database
2) track the changes
3) update the changes

Arms, i'm sending you a guide
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