DOLLoader

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DOLLoader

Postby simont27 » Fri Nov 05, 2010 12:24 pm

hi guys i would like to know how exactly the dolloader works, im not asking for source code as i know it wont be given but a slight in depth bit of info on how it works would be great. As you know, im new here and its going to take me a while to get to know how it all works but hey, cant hurt to ask. Any help on the matter is appreciated. I have no problems using it more to reconstruct a new one rather than rely on tht specific exe when building launchers/updaters etc.
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Re: DOLLoader

Postby Graveen » Fri Nov 05, 2010 7:55 pm

Sorry the source is non available, for you but also for us :)
We can light you on the various parameters, but i guess you know them.
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Re: DOLLoader

Postby Corillian » Tue Nov 09, 2010 10:15 pm

Well it's been like 4-5 years since I last saw the DOLLoader src code (I am sure I have a copy on some hard drive somewhere), SmallHorse is the one that originally wrote it if I remember correctly, so my memory is a bit rusty. Basically the actual game executable masquerades as a DLL and DOLLoader is necessary to forcibly execute the DLL as well as bypass the whole patcher > login > game chain. The old DOL packet sniffer (dno if it's still around?) also did this so it could use process injection to hook the winsock API for the DAOC game client. I don't remember why the DOLLoader source was taken down but it's a packed executable using a very common and freely available open source packer (I forget its name) so it's easy to unpack and disassemble DOLLoader itself if you don't want to re-reverse the DLL.
-Corillian, Former DOL Project Lead
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Re: DOLLoader

Postby Graveen » Tue Nov 09, 2010 10:20 pm

Thank Corillian for theses interesting informations. For now, if you find the source code, i'm interested to simply keep a track of it. 'll try to contact SH too.
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