Question about Champion levels

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Question about Champion levels

Postby preachie » Tue Feb 15, 2011 5:16 pm

Hi all,

I have a question about the information from the FAQ:
- (custom) Storm players can only earn Champion Experience in New Frontiers and the level 50 battleground.
Does this mean I only get Champion XP by killing other players? Or do I also get Champion XP by killing monsters and keep guards etc in those areas?

Thanks
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Re: Question about Champion levels

Postby Tolakram » Tue Feb 15, 2011 5:31 pm

Anything that gains XP works in those areas.
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Re: Question about Champion levels

Postby preachie » Tue Feb 15, 2011 5:36 pm

Great, thanks!
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Re: Question about Champion levels

Postby Larra » Tue Mar 15, 2011 11:44 am

Hello fellow players,

As I noticed, CL Abilitys are now available and subclassing should work by now. And it kinda does. The only Issue atm seems to be, that you can only chose Subclassing of your own starting class (lets Say Vamp and NS can train Stalker abilitys). Every class should be able to subclass in other Starting classes as well, but that doesn't work, regardless what starting Trainer-NPC is picked.

Is it intented to be like that or will there be a "fix" to that ?

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Re: Question about Champion levels

Postby Tolakram » Tue Mar 15, 2011 11:52 am

It works the way it does because I don't know how champion levels work. :) All I did was fix an issue with the subclassing window that was preventing it from being displayed. I can't say I'll have time to fix it but it would be nice to know how they are supposed to work. Phen is willing to add all the spells, I think.
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Re: Question about Champion levels

Postby Tolakram » Tue Mar 15, 2011 11:58 am

Need to know:

- Do tanks get a power pool when they become Champions?

- What determines the spell lines available to a class? The code we have restricts lines to your base class. How does a player select it?
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Re: Question about Champion levels

Postby rdsandersjr » Tue Mar 15, 2011 12:02 pm

IIRC all champion specs are available to every class, and yes a tank gets a power pool if he selects healing/mage line

http://www.camelotherald.com/article.php?id=173

This goes over everything in detail =)
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Re: Question about Champion levels

Postby Tolakram » Tue Mar 15, 2011 12:13 pm

Nice, so our implementation is almost exactly wrong. I'm so happy.

The power pool is an interesting problem. The DOL code lets hybrids and list casters have power but needs a mana stat. What is the mana stat for tanks, their primary stat (STR)?
A: Once you are champion level 1, any class that does not have a power or concentration pool will receive one. Your power pool will also grow slightly with each champion level.
I'm looking for a quick hack, otherwise this has little chance of getting done. Is power for these that important? Too much power overpowering?
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Re: Question about Champion levels

Postby Graveen » Tue Mar 15, 2011 1:27 pm

yes the STR is the manapool but as far as i know it is widely reduced compared to the int/pie/cha factor.
on another side, uncompressible casting of low damage spells can't harm even if you can cast "unlimited", so i don't believe it is a problem to simply give a mana pool based on actual caster calculations.

For my warden, i remember grabbing a disease spell and a dd spell, usefull for pulling or rupt when rooted, at least better more usable than the bow (no need to equip, unequip, which is bad when you want to use throw weapon ML between 2 casts).
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Re: Question about Champion levels

Postby Sand » Tue Mar 15, 2011 2:40 pm

The wierdness with champ abilities is that you can only pick from other base classes other than your own so we have it in reverse.

I am not sure how the powerpool works for the classes who did not originally have them, I thought it was fixed powerpool but I have no reliable info to support that. They are automatically awarded a powerpool after gaining cl1 I believe though, don't have to pick a line, at least I don't recall picking cl abilities on my warrior before getting them but not 100% on that.

I don't think the amount of powerpool really matters too much, they aren't sitting around spamming spells. The damage spells are pretty weak so not going to kill anyone with it even if they do. Most would probably sub buffs or utility type spells where you are only using them from time to time not constantly where how much power pool matters. About only use I found of the dd was for pulling in pve to do a litle damage and not have to worry about say having axes on my warrior.
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Re: Question about Champion levels

Postby Tolakram » Tue Mar 15, 2011 3:13 pm

Are the basic class trainers still on live, even though basic classes are out?
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Re: Question about Champion levels

Postby Larra » Tue Mar 15, 2011 3:16 pm

@ Tolakram:
As far as i am aware they are. You can look them up on daoc alkhazam, even with loc and screenshot. Their main purpose may be just the subclassing :)
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Re: Question about Champion levels

Postby Graveen » Tue Mar 15, 2011 4:24 pm

Updated my post above, it was a big nonsense, i rejoin Sand totally: not a problem if not a reduced mana pool, the role + uncompressible cast time + low damage
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Re: Question about Champion levels

Postby Phen » Tue Mar 15, 2011 4:30 pm

It works the way it does because I don't know how champion levels work. :) All I did was fix an issue with the subclassing window that was preventing it from being displayed. I can't say I'll have time to fix it but it would be nice to know how they are supposed to work. Phen is willing to add all the spells, I think.
I have added all the spells/styles to the DB already , we still have an issue giving the melee styles though. and as far as the rogue there are 2 styles they require your target to block or parry as a prerequisite, which we don't support. And yes the Base Trainers are still implemented , atleast on pendragon for subclassing purposes or they were about a month ago when i last visited.
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Re: Question about Champion levels

Postby Tolakram » Tue Mar 15, 2011 8:01 pm

Code change #1 incoming to Storm. Should be able to train from base trainers, except your own. Tanks shoudl get a power pool at champ level 1 ... they may have to relog.

- no clue if power pool is the correct size
- no real clue if their power pool will work at all, need some feedback
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