KeepComponent skins

For any problems with Dawn of Light website or game server, please direct questions and problems here.

Moderator: Support Team

KeepComponent skins

Postby Stephen » Fri Apr 01, 2011 5:07 pm

Anyone can tell me the ID of different skins of keepcomponent ?

There are old skins about ID 0-20 and new skin 21-40 ... but i search the newkeeps skins of eden server in thidranki .... there is a way to find keepcomponent skin from code ?

From database i cant find any skins different from ID 0-40.


Thx in advance
Evolution Admin&Developer

http://evolution-daoc.enjin.com/
Stephen
Server Representative
 
Posts: 253
Joined: Sun Oct 14, 2007 8:09 am

Re: KeepComponent skins

Postby geshi » Fri Apr 01, 2011 5:29 pm

They were not documented about 6 months ago when I tried adding Siege Towers ;/ tried looking at PacketLogger source?
geshi
Contributor
 
Posts: 1826
Joined: Tue Oct 21, 2008 9:16 pm

Re: KeepComponent skins

Postby Stephen » Mon Apr 04, 2011 6:15 pm

They were not documented about 6 months ago when I tried adding Siege Towers ;/ tried looking at PacketLogger source?
uhm sry , but what have to do with logger ? never used
Evolution Admin&Developer

http://evolution-daoc.enjin.com/
Stephen
Server Representative
 
Posts: 253
Joined: Sun Oct 14, 2007 8:09 am

Re: KeepComponent skins

Postby Tolakram » Mon Apr 04, 2011 6:29 pm

The client is full of a lot of pretty images and not much logic, it just does what the server tells it to do. A lot of people don't seem to realize this since I see many wondering why a feature in the latest live version did not make it to DOL. The client is dumb.

So, the client has all the new keep component images but needs to be commanded when and where to draw them. Someone logging on live will see this information and it will help them figure out what images to use and possibly where to place them.
- Mark
User avatar
Tolakram
Storm / Storm-D2 Admin
 
Posts: 9189
Joined: Tue Jun 13, 2006 1:49 am
Location: Kentucky, USA

Re: KeepComponent skins

Postby geshi » Mon Apr 04, 2011 9:42 pm

They were not documented about 6 months ago when I tried adding Siege Towers ;/ tried looking at PacketLogger source?
uhm sry , but what have to do with logger ? never used
It has a lot of documentation on things like this,

http://dolserver.svn.sourceforge.net/vi ... xt%2Fplain

which says
Code: Select all
public enum eKeepComponentType: byte
{
Gate = 0,
WallInclined = 1,
WallInclined2 = 2,
WallAngle2 = 3,
TowerAngle = 4,
WallAngle = 5,
WallAngleInternal = 6,
TowerHalf = 7,
WallHalfAngle = 8,
Wall = 9,
Keep = 10,
Tower = 11,
WallWithDoorLow = 12,
WallWithDoorHigh = 13,
BridgeHigh = 14,
WallInclinedLow = 15,
BridgeLow = 16,
BridgeHightSolid = 17,
BridgeHighWithHook = 18,
GateFree = 19,
So....... the new component types have not been added to it yet :damm:
geshi
Contributor
 
Posts: 1826
Joined: Tue Oct 21, 2008 9:16 pm


Return to “%s” Support

Who is online

Users browsing this forum: No registered users and 0 guests