Well I saw its still not running with Mono thats why I downloaded the source and tryed it why not.
Its working now but I changed something I don't really understand
GameEventMgr.cs
- Code: Select all
static GameEventMgr()
{
Lock = new ReaderWriterLockSlim(LockRecursionPolicy.SupportsRecursion);
m_gameObjectEventCollections = new Dictionary<object, DOLEventHandlerCollection>();
m_globalHandlerCollection = new DOLEventHandlerCollection();
}
I don't really understand the part what will happend if this part is just missing? Is there a way to replace it with somehting already implemented into mono?
