WAR: Wrath of Heroes

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Re: WAR: Wrath of Heroes

Postby Etaew » Sun Aug 21, 2011 8:03 pm

nope, on live :) See if you copied the bugs or fixed them http://camelotherald.wikia.com/wiki/Bugs#Quests
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Re: WAR: Wrath of Heroes

Postby Argo » Sun Aug 21, 2011 8:13 pm

Hmm, i will check that, the next weekend. For now my hollidays are over and school is calling on me again :)
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Re: WAR: Wrath of Heroes

Postby Dinberg » Sat Aug 27, 2011 9:29 am

Perhaps ITS time should be Perhaps IT'S time
good spot :D

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Re: WAR: Wrath of Heroes

Postby Etaew » Sat Sep 03, 2011 1:35 am

Wrath of Heroes.

The client was around 600 mb, pretty quick to download.

The lobby was a smart style and fairly easy to get into games, you could chat with random people whilst there and also message friends and see their status even if they are in a game using /tell.

We weren't able to use 'r' to reply, but this is a known issue and they are looking at adding this.

Lobby
Lobby
Lobby

There heroes were varied and had a purpose.

Char Select

The Black Orc was awesome, he could soak up a load of damage, sprint, knock down, and do mega damage and heal himself, oh and the more damage he does, the bigger he gets.

Black Orc

The Bright Wizard was pretty powerful especially in the temple scenario where you had a bottleneck, your team needed to play well to get the most out of this. You get a direct damage spell, a knock back damage spell, a ae damage and snare, fire breath, and an ae root thing.

Bright Wizard

The Shaman was pretty cool, you had a life leaka thing, but it was a single cast not a dot, some healing things tbh I just mashed buttons with him.

Shaman

The Shadow Warrior to me was the weakest hero out there, his damage didn't feel like he was doing a whole lot.

Shadow Warrior

The Slayer I played about twice, and smashed some things, fairly fun.

Slayer

The scenario loading screen is the same as warhammer online.

The way they display the scenario instructions isn't fantastic but they are working on it.

Instructions

The music during combat and the effects are quite nice.

The art style, I found to be very smooth and pretty. A few terrain bugs copied over from warhammer such as not being able to jump up the side of mourkain temple, I had to always use the ramps, and I got caught on some roots once, apart from that movement is smooth.

The abilities are pretty simple, there are only 5 abilities and can be used at the right moment.

Targeting is super easy, and is quite noticeable, most of the time its auto targeting with manual tabbing if not.

I have uploaded some raw gameplay footage, I will try and present it nicer for tomorrows beta test, this was a quick record 20 minutes before the end of the beta.

I found 2 bugs during my test, the first was that (I think) I knocked a Shadow Warrior back into some terrain with my Bright Wizard knock back. Secondly when a person quits the scenario the last persons name fills their spot.

The pace of combat was pretty fast and I had a lot of fun, probably I had more fun at the start of the beta, the first 2-3 matches, and the more I played the more the players I was with annoyed me.

Instead of typing in chat (you can still if you want) you can click on the minimap and ping the target objective, it will write it in the chat automatically, flash on the minimap, and an audio message will read out. It does aid in communication but can be spammed.

Definately excited for the next test.

Random Screenshots

Random 1

Random 2

Random 3

random 4

The following video should give you some indication of how the game is, even if I am playing poorly and suffering a frame rate drop during it.

Long Video - All Classes


Facebook: http://www.facebook.com/wrathofheroes
Website: http://www.wrathofheroes.com
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Re: WAR: Wrath of Heroes

Postby Etaew » Tue Sep 06, 2011 9:06 pm

video is back up
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Re: WAR: Wrath of Heroes

Postby Etaew » Thu Sep 08, 2011 10:36 pm

Full match with sound, the new vampire hero.

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Re: WAR: Wrath of Heroes

Postby Tolakram » Fri Sep 09, 2011 2:29 pm

... and now that I have no free time I get accepted into the beta. :cry:
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Re: WAR: Wrath of Heroes

Postby rdsandersjr » Fri Sep 09, 2011 8:36 pm

Yea I just got accepted as well
Thanks,
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Re: WAR: Wrath of Heroes

Postby Etaew » Thu Sep 15, 2011 10:56 pm

Black Orc


(new hero) Skaven Gutter Runner (new objective sounds)
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Re: WAR: Wrath of Heroes

Postby geshi » Thu Sep 15, 2011 11:10 pm

Every time I try play it says the servers are down :<
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Re: WAR: Wrath of Heroes

Postby Etaew » Thu Sep 15, 2011 11:28 pm

the beta times are restricted so that they can be concentrated, the next beta test is

Friday 16th, September
10am - 12pm (EST) 2pm - 4pm (GMT)
7pm - 9pm (EST) 11pm - 1am (GMT)
Saturday 17th, September
1pm - 5pm (EST) 5pm - 9pm (GMT)
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Re: WAR: Wrath of Heroes

Postby Horizon » Thu Sep 15, 2011 11:35 pm

So,after 2hours of war :

I choose a AOE class , First of Damages at the end ....
I choose a CAC class , First of Kills at the end ....
6 win , 2 lose.
And without Vocal and StaticTeam ......

Why that's remember war ? :D
That's a great game to play sometime ( 1 or 2month ) , but not more .
Two maps, 5 skills and the "STORE" button .....

I advice this game for fun, vocal increase it.

Planning for tomorrow :
http://www.facebook.com/notes/wrath-of- ... 6348082788
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Re: WAR: Wrath of Heroes

Postby geshi » Fri Sep 16, 2011 1:03 am

Sweet ty I'll try play tomorrow :p
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Re: WAR: Wrath of Heroes

Postby Etaew » Fri Sep 16, 2011 10:51 am

Not sure it's totally accurate yet, but.... http://www.dolserver.net/resources/wohbeta/ countdowns
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Re: WAR: Wrath of Heroes

Postby baradien » Fri Sep 16, 2011 10:58 am

that's funny yesterday evening around 11 pm i went to bed while i recieved my woh key
i recently checked today
lol
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