(Live) Patch #600 - A new Merchant, D2 XP changes

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(Live) Patch #600 - A new Merchant, D2 XP changes

Postby Argo » Fri Dec 30, 2011 3:08 pm

--Storm--

From Argo
- A new Merchant has arrived in Snowdonia Fortress, Kenleth Min has some fine Armor and Weapons to sell for players around 30.

--Storm D2--

Changes from Tolakram:

- For the new year I'm making a change to the D2 XP Curves to break away from the old live-like curves I created. The goal here is to lessen the overall XP needed to get to 80 and also flatten the curve so more time is spent in the lower and mid levels and less in the higher levels, relative to what it was last year. A graph sums this up best:
XPCurves.png
XPCurves.png (22.02 KiB) Viewed 2559 times
The blue line represents how D2 was last year, using XP/Level identical to live until level 50. The red line represents how it will be now that this patch is live.

Hopefully this will make leveling a little more enjoyable at all levels, end the horrible grind above 75, and behave in a manner more similar to Diablo II.

Important: Players who are not yet level 80 SHOULD VISIT THE TRAINER. Since XP levels have changed the trainer will either level you up to match how much XP you have or give you enough XP for the level you're currently at.

Pet Changes:

As mentioned in the last patch notes, most pets now take on the players resists when they are summoned.

- Added: Animist pets now work with the new pet system.

New Loot:

- Diablo II's (nm/h) loot table has been revamped with all new models and some new drops!

- Bugfix: Animists Walking Shrooms are fixed and will now bring up the pet window. Click follow to have your shroom follow you. In addition, if you cast multiple walking shrooms you can target these to regain control and have each one follow. Click the shroom, wait 2 seconds, then use a command. The shroom checks your target object every time it thinks and if it's the target and not your main pet it makes itself your main pet.
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Re: (Pending) Patch #600 - A new Merchant

Postby Graveen » Fri Dec 30, 2011 5:22 pm

YAY PATCH 600 !
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Re: (Live) Patch #600 - A new Merchant, D2 XP changes

Postby Tolakram » Sun Jan 01, 2012 4:35 pm

bump,

d2 xp changes
- Mark
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Re: (Live) Patch #600 - A new Merchant, D2 XP changes

Postby Tolakram » Sun Jan 01, 2012 11:02 pm

bump, updated Diablo II loot.
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Re: (Live) Patch #600 - A new Merchant, D2 XP changes

Postby Argo » Mon Jan 02, 2012 1:25 pm

a little note on that merchant: i saw this morning that there are some more items on him, i will deliver those when i commit the rest of the merchants.
kind regards
Argo
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Re: (Live) Patch #600 - A new Merchant, D2 XP changes

Postby Tolakram » Mon Jan 02, 2012 6:54 pm

bump, D2 animist bug fix
- Mark
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Re: (Live) Patch #600 - A new Merchant, D2 XP changes

Postby Etaew » Tue Jan 03, 2012 4:22 pm

Could you therefore have a set of gear with tons of resists, summon your pet, and then change your gear out again? Leaving the pet with increased resists? Or am I thinking too far into exploiting xD
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Re: (Live) Patch #600 - A new Merchant, D2 XP changes

Postby Tolakram » Tue Jan 03, 2012 5:28 pm

Yes you can, and I'm not sure you can exploit D2 since it's designed to be an exploit. :mrgreen:
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Re: (Live) Patch #600 - A new Merchant, D2 XP changes

Postby masterfile » Sun Jan 22, 2012 7:49 pm

bump, D2 animist bug fix
worls flawlessly, very nice!
on thing is still: when (last) moving shroom dies, u are not able to call a henchman, u have to relogg. not big thing, but hope u can fix it. thx
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