DAoC Patch 1.111

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DAoC Patch 1.111

Postby Etaew » Mon Jan 09, 2012 10:43 pm

DAoC has received a new patch on Pendragon, it's worth looking at these notes and preparing any code spell handlers that you need to make. Remember this is on a test server and subject to change so I would not recommend the change yet.

SUMMARY:
New RvR Missions are available in the Frontiers! Slay enemy players, slaughter enemy guards, destroy enemy caravans and stave off the invading clans of Picts for fun, for bounty and for the glory of your realm!

The Atlantis zones have new quests! If you are looking for Atlantean Glass to help obtain artifacts and progress through your Master Levels, these new quests are what you have been waiting for. Generous amounts of Atlantean Glass await those who travel to these distant lands.

Animists have been given new controllable pets, so keep an eye out for mobile mushrooms on the battlefields.
Source: http://darkageofcamelot.com/article/ver ... atch-notes

====== DATABASE CHANGES ======

OTHER

- All “taunt” styles and any level 4 and lower style has had its endurance cost reduced to “Low” if it was not already.
- The level 40 animist spell, Defending Emissary (Absorb Buff), has been moved to level 41.
- All Bard Confusion spells in the Music line have been reduced from 3.5 to 2.0s cast time.
- All Runemaster Confusion spells in the Suppression Specialization have been reduced from 3.5 to 2.0s cast time.
- All Sorcerer Confusion spells in the Mind Magic Baseline have been reduced from 2.5 to 2.0s cast time.
- Bracelet of Zo'arkat's Bedazzlement ability has been reduced from a 25 to 15% chance to cause fumbles and miscasts on affected enemies.

NIGHTSHADE

The single-target casted damage spell has had its damage values adjusted as follows:
Level 1 - Lesser Dusk Strike - 3s cast - 1500 range - 6 damage (Cold) - 2 power
Level 3 - Dusk Strike - 3s cast - 1500 range - 11 damage (Cold) - 3 power
Level 5 - Lesser Twilight Strike - 3s cast - 1500 range - 16 damage (Cold) - 4 power
Level 8 - Twilight Strike - 3s cast - 1500 range - 23 damage (Cold) - 5 power
Level 12 - Lesser Gloaming Strike - 3s cast - 1500 range - 32 damage (Cold) - 7 power
Level 16 - Gloaming Strike - 3s cast - 1500 range - 41 damage (Cold) - 9 power
Level 22 - Lesser Nocturnal Strike - 3s cast - 1500 range - 55 damage (Cold) - 11 power
Level 28 - Nocturnal Strike - 3s cast - 1500 range - 69 damage (Cold) - 15 power
Level 35 - Lesser Midnight Strike - 3s cast - 1500 range - 85 damage (Cold) - 20 power
Level 45 - Midnight Strike - 3s cast - 1500 range - 108 damage (Cold) - 26 power

The single-target instant damage spell has had its damage values adjusted as follows:
Level 6 - Dart of Night - 0s cast / 20s recast - 700 range - 18 damage (Cold) - 4 power
Level 9 - Dagger of Night - 0s cast / 20s recast - 700 range - 25 damage (Cold) - 6 power
Level 13 - Knife of Night - 0s cast / 20s recast - 700 range - 34 damage (Cold) - 8 power
Level 18 - Stiletto of Night - 0s cast / 20s recast - 700 range - 45 damage (Cold) - 10 power
Level 24 - Arrow of Night - 0s cast / 20s recast - 700 range - 58 damage (Cold) - 12 power
Level 31 - Rapier of Night - 0s cast / 20s recast - 700 range - 73 damage (Cold) - 17 power
Level 39 - Spear of Night - 0s cast / 20s recast - 700 range - 90 damage (Cold) - 23 power
Level 48 - Lance of Night - 0s cast / 20s recast - 700 range - 108 damage (Cold) - 29 power


THANE

The Thane Hammer specialization line has had its damage table increased to be in line with other Hybrid melee classes.

Newly created Thanes will start with a Training Hammer instead of a Training Axe.

Thanes will now receive a group endurance reduction buff in their Stormcalling specialization line.
Level 11: Thor's Energy - 3s cast / 20 minute duration - 1500 range - 10% endurance reduction - 10% power
Level 21: Thor's Stamina - 3s cast / 20 minute duration - 1500 range - 15% endurance reduction - 10% power
Level 31: Thor's Persistence- 3s cast / 20 minute duration - 1500 range - 20% endurance reduction - 10% power
Level 41: Thor's Tenacity - 3s cast / 20 minute duration - 1500 range - 25% endurance reduction - 10% power

Thanes will now receive a self-targeted resist pierce buff in their Stormcalling specialization line.
Level 10: Mjollnir's Precision - 3s cast / 20 minute duration - 1% resist pierce - 5 power
Level 20: Mjollnir's Accuracy - 3s cast / 20 minute duration - 3% resist pierce - 10 power
Level 30: Mjollnir's Clarity - 3s cast / 20 minute duration - 5% resist pierce - 15 power
Level 40: Mjollnir's Acuity - 3s cast / 20 minute duration - 7% resist pierce - 20 power
Level 50: Mjollnir's Sagacity - 3s cast / 20 minute duration - 10% resist pierce - 25 power

The following styles have been adjusted for Thanes only:
Hammer
Level 32: Comminute - Pre-Req: None - Effect: 40 Energy DD
Level 44: Sledgehammer – Pre-Req: Conquer - Effect: 110 Energy DD
Axe
Level 21: Valkyrie's Shield has been renamed to Midnight Moon. It now utilizes a Parry reactionary instead of a Block reactionary.
Sword
Level 4: Frost Cut - now utilizes a Parry reactionary instead of a Block reactionary.


====== CODE CHANGES ======

OTHER
- Triple-Wield now provides a 31% Celerity Buff in addition to its damage add and negation of critical hits from enemies. This celerity buff cannot be overwritten.
- The Enchanter RR5 Protection of the Underhill has been changed to a 2000 point, 50% ablative, which absorbs both magic and melee damage done against the Enchanter. This ability will last 3 minutes, or until depleted, and have a 10 minute recast. This ability requires the Enchanter to have a pet alive to activate.
- Rangers now receive the ability, Tracker's Alacrity, at level 35. This ability grants the user a 35% buff to their evasion, and gives them access to Advanced Evade, for 30 seconds, every 7 minutes.
- Reavers have been given access to the Charge Realm Ability.
- Savagery Abilities now appear in the Spells UI tab instead of the Specialization/Ability UI tab for easier navigation.
- The Realm Rank 5 ability, Voice of Skaldi, has had its duration reduced to 15 seconds and recast reduced to 300 seconds (5 minutes).

DECOY
- Summoned decoys will no longer have a visible display name.
- When targeted the decoy it will display the race of the decoy in the targeting window.
- The Minstrel Realm Rank 5 Calming Notes has had its radius changed from 750 to 600.

ANIMIST
A new controllable pet has been added to each of the Animist specialization lines at 40 specialization. These controllable turrets behave like normal, moveable pets that will follow the Animist. They cannot be cast via ground target. Only one controllable pet, of any type, may be up at a time.

Arboreal Mastery (Guardian of the Forest)
This controlled turret will cast more while in the beginning of melee combat as opposed to never casting once melee is initiated.
- Casts an Armor Factor buff on spawn.
- Casts an Absorb buff on spawn.
- Has access to a lifetap spell.

Creeping Mastery (Heart of the Grove)
This controlled turret will cast more while in the beginning of melee combat as opposed to never casting once melee is initiated.
- Has an archmagery buff which it will cast on spawn
- Has access to a damage/snare spell.
- Has access to a debuff/damage spell.

Verdant Mastery (Harbinger of War)
This controlled turret will have more hit points, higher defense, and hit harder in melee than the other controlled turret types.
This controlled turret melees its targets.
- Casts a defensive proc buff on itself that grants an accuracy boost on spawn.
- Casts an offensive proc buff on itself that debuffs its target’s Armor Factor on spawn.
- Casts a Bladeturn buff on spawn that pulses every 10s on the pet and its group.

QUESTS

A series of repeatable quests have been added to the TOA zones which reward players with generous amounts of Atlantean Glass. The NPCs offering these quests can be found in the following locations:

For players level 30 to 44:
- Oceanus - Astoissi and Wicoessa in Oceanus Haven.

For players level 40 to 50:
- Mesothalassa - Sirina, Noula, and Mylia in Mesothalassa on the central island.

For players level 45 to 50:
- Stygia - Scout Relion (Albion), Hunter Relion (Midgard), Ranger Relion (Hibernia) in Stygia Haven and the Sphynx, Inarus.
- Volcanus - Algmar and Sudari in Typhon's Reach.
- Aerus - Captain Chryse in Aerus Haven and Eliana in the Green Glades.

Several new repeatable quests have been added to the New Frontiers. These quests will provide Coin, Experience and Bounty Point Rewards upon successful completion. The quests may be obtained from the following Royal Emissaries located near the portal stone of the primary Border Keep.
- In Albion – Commander Wentworth on the New Frontiers side of Castle Sauvage.
- In Midgard – Commander Hrurdin on the New Frontiers side of Svasud Faste
- In Hibernia – Commander Locke on the New Frontiers side of Druim Ligen.
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Re: DAoC Patch 1.111

Postby geshi » Mon Jan 09, 2012 11:32 pm

Mobile Mushrooms

ROFL :mrgreen: :mrgreen: :mrgreen: :mrgreen: :mrgreen:
The Enchanter RR5 Protection of the Underhill has been changed to a 2000 point, 50% ablative, which absorbs both magic and melee damage done against the Enchanter. This ability will last 3 minutes, or until depleted, and have a 10 minute recast. This ability requires the Enchanter to have a pet alive to activate.
Hmm, I thought it was called Frenzy of the Underhill? well that's what it says in my DAoC Char Planner.. that's a really overpowered RR5 though.. think that will get nerfed quite soon to a 1k point ablative probably.
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Re: DAoC Patch 1.111

Postby Etaew » Mon Jan 09, 2012 11:38 pm

Can't look any more strange than their (RR5?) which makes them into a shroom? :p
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Re: DAoC Patch 1.111

Postby Sand » Tue Jan 10, 2012 4:07 pm

I am surprised by the moving shroom and not sure I like it. The fixed shroom was such a defining difference of the animist that set it appart from other casters and so prefer not turning them into just another caster, the road they started when they removed the other spell type from all but arb spec. OTOH, having the controllable pet fixed was also very limiting on the animist as they really had no mobility, at least was for non arb specs ime so it will help give the non aboraeal specs more viability that was pretty much killed with the nerf to 5pet limit.

This should allow them to be more balanced though I forsee new nerfs down the road with a new more powerful mobile main pet just hopefully not reducing limit on the pets. I think 5 damage turrets plus this new pet is possibly overly powerful but with the pet limit already the other fnf get little to no use thanks to the usefulness compared to the damage turrets is so low and this would make that worse. They can possibly reduce damage or hitpoints though, as that in comparison might allow the other fnf get more use, and thus a more interesting class to play.
Last edited by Sand on Tue Jan 10, 2012 4:23 pm, edited 1 time in total.
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Re: DAoC Patch 1.111

Postby Tolakram » Tue Jan 10, 2012 4:17 pm

They're just copying off of D2! :D
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Re: DAoC Patch 1.111

Postby Ephemeral » Wed Jan 11, 2012 9:28 am

Can't look any more strange than their (RR5?) which makes them into a shroom? :p
Unless you figure in..

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