: base(npcTemplate)
{
if (Name.ToLower() == LanguageMgr.GetTranslation(ServerProperties.Properties.SERV_LANGUAGE, "GameObjects.CommanderPet.ReturnedCommander"))
{
InitControlledBrainArray(0);
}
if (Name.ToLower() == LanguageMgr.GetTranslation(ServerProperties.Properties.SERV_LANGUAGE, "GameObjects.CommanderPet.DecayedCommander") ||
Name.ToLower() == LanguageMgr.GetTranslation(ServerProperties.Properties.SERV_LANGUAGE, "GameObjects.CommanderPet.SkeletalCommander"))
{
InitControlledBrainArray(1);
}
if (Name.ToLower() == LanguageMgr.GetTranslation(ServerProperties.Properties.SERV_LANGUAGE, "GameObjects.CommanderPet.BoneCommander"))
{
InitControlledBrainArray(2);
}
if (Name.ToLower() == LanguageMgr.GetTranslation(ServerProperties.Properties.SERV_LANGUAGE, "GameObjects.CommanderPet.DreadCommander") ||
Name.ToLower() == LanguageMgr.GetTranslation(ServerProperties.Properties.SERV_LANGUAGE, "GameObjects.CommanderPet.DreadGuardian") ||
Name.ToLower() == LanguageMgr.GetTranslation(ServerProperties.Properties.SERV_LANGUAGE, "GameObjects.CommanderPet.DreadLich") ||
Name.ToLower() == LanguageMgr.GetTranslation(ServerProperties.Properties.SERV_LANGUAGE, "GameObjects.CommanderPet.DreadArcher"))
{
InitControlledBrainArray(3);
}
} if (Name.ToLower() == LanguageMgr.GetTranslation(ServerProperties.Properties.SERV_LANGUAGE, "GameObjects.CommanderPet.DreadCommander") ||
Name.ToLower() == LanguageMgr.GetTranslation(ServerProperties.Properties.SERV_LANGUAGE, "GameObjects.CommanderPet.DreadGuardian") ||
Name.ToLower() == LanguageMgr.GetTranslation(ServerProperties.Properties.SERV_LANGUAGE, "GameObjects.CommanderPet.DreadLich") ||
Name.ToLower() == LanguageMgr.GetTranslation(ServerProperties.Properties.SERV_LANGUAGE, "GameObjects.CommanderPet.DreadArcher"))
{
InitControlledBrainArray(3);
}
} Name.ToLower() == LanguageMgr.GetTranslation(ServerProperties.Properties.SERV_LANGUAGE, "GameObjects.CommanderPet.DreadArcher")) Name.ToLower() == LanguageMgr.GetTranslation(ServerProperties.Properties.SERV_LANGUAGE, "GameObjects.CommanderPet.BoneKeeper") ||
Name.ToLower() == LanguageMgr.GetTranslation(ServerProperties.Properties.SERV_LANGUAGE, "GameObjects.CommanderPet.BoneCaptian") ||
Name.ToLower() == LanguageMgr.GetTranslation(ServerProperties.Properties.SERV_LANGUAGE, "GameObjects.CommanderPet.BoneMagus"))GameObjects.CommanderPet.DreadLich: dread lichGameObjects.CommanderPet.BoneKeeper: bone keeper
GameObjects.CommanderPet.BoneCaptain: bone captain
GameObjects.CommanderPet.BoneMagus: bone magus
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