D3 vs AF

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D3 vs AF

Postby Gerk » Fri Oct 05, 2012 6:02 pm

Does D3 not calculate armor factor like a normal mob? I tested the armor reinforcements on him, i had the extra 55 on my chest and legs. He hits 200 af gear for 5376, and 255 af gear for 5376. I thought it could be a total thing so i went and put the extra 55 on the rest of my armor pieces and he still hits me for 5376.

Ive yet to test this on a normal boss mob. Will do so when I find some time.
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Re: D3 vs AF

Postby Gerk » Fri Oct 05, 2012 6:05 pm

Will also try D3 with no armor to see if he is even factoring in the armor. Thorns doesnt work on him either, its not a resist thing, although i guess it could be like damage add and its just doing 0, but it should still show thorns does 0 damage like the damage add shows it does 0 damage.
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Re: D3 vs AF

Postby Gerk » Fri Oct 05, 2012 6:43 pm

Just did D3 naked. He hits me for 5376(-38931) So there is some form of armor calculation. When i had the buffed armor with 255af it was 5376(-1100).
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Re: D3 vs AF

Postby Reyal » Tue Oct 16, 2012 4:34 am

your resists + natural resists + reduced damage factors are whats at play here. still strange you would take the same no matter what, but thats what im guessing tola will hint at
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Re: D3 vs AF

Postby Tolakram » Fri Oct 19, 2012 11:38 am

FYI,

I checked the AF calculator and it does work, but AF does not scale well in D2 since all the equations assumed level cap 50. In D2 AF bonus cap is level * 2, or +160 at level 80. I doubt this will make any difference end game. In addition, D2 boss mobs damage doesn't always pay attention to AF since I add extra damage at the end of all damage calculations.

So let's say a boss hits you for 100 damage, modified by AF this is reduced to 50, then modified by resists, say 85%, so damage is now 7. Now, at the end of the standard DAoC calcs comes the D2 damage calculations, depending on the mob let's say it's 7 * 10 = 70. So boss hits you for 70 (-43) The -43 represents the initial 50 damage after AF and ABS modified by resists.

At least I assume that's the way it works. It might also be that the (-###) also includes armor factor and ABS, which might mean it would show 70 (-93) as the final damage number. In any event it's important to understand that the D2 damage adjustments are all made at the end of the attack, after all the standard DAoC adjustments have been made. In short, any bonus that is identical to a DAoC bonus is made in the standard attack code since I would not have to touch the calculation code to make the bonus work. Any D2 custom bonus, or D2 mob damage modifiers, is made at the end of the attack, just before damage is done to the player or mob.
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Re: D3 vs AF

Postby Gerk » Fri Oct 19, 2012 6:44 pm

That makes sense and all except for the not wearing armor part. Without wearing armor d3 hits me for the same amount as when im wearing buffed armor. With armor = 5376(-1136) Without armor = 5376(-38931)
I checked the AF calculator and it does work
It is doing some kind of calculation but only shows up in the negative.
In addition, D2 boss mobs damage doesn't always pay attention to AF since I add extra damage at the end of all damage calculations.


Wouldnt it always pay attention to af since it is a standard daoc adjustment? And is there no way to lessen his uber damage? Reyals did mention that avoidance to magic realm skill did affect his melee attack from 5300 to 2400 damage but ive yet to test this information. Mostly cause it doesnt make sense that a magic defense buff would affect melee damage. Especially when im capped on every stat i can find. Would like some clarification on the realm skills, like if they go over cap or if they are a new stat all together. Avoidance of magic, mastery of pain/magery/healing etc.
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Re: D3 vs AF

Postby Tolakram » Fri Oct 19, 2012 11:46 pm

I hesitated trying to explain anything, no time to do that and any fixes. :)

Always remember why D2 exists. I take shortcuts and sometimes things are not perfect. It's the only way something like D2 can be developed part time by one person. I would simply assume that the D2 damage somehow short circuits some of the original damage code, which contains a bunch of magic numbers to make it live like, and what you expect no longer makes sense.
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Re: D3 vs AF

Postby Gerk » Sat Oct 20, 2012 12:04 am

Lol, good to know.
and what you expect no longer makes sense.
^^^makes sense :P
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Re: D3 vs AF

Postby Reyal » Sun Oct 21, 2012 8:44 am

http://www.youtube.com/watch?v=W1J35fMW ... e=youtu.be magic health buffer proc vs d3. also, the difference in damage from avoidance of magic vs no AoM is over 2500. I have yet to test "empty mind" resist buff vs d3. doing so later

Edit for add-

d3 damage samples.

empty mind (85% all magic resists)
45 second duration, average damage per attack 1798, 10 attack sample.


beserk armor magic ablative /use (75% magic damage ablative)
average 762, 10 attack sample

no bonuses, with avoidance of magic (roughly 50-65 all magic resists)
average 3940, 6 attack sample.

only the ablative mitigated damage from his 5376 damage attack. all other attacks were reduced by roughly 2/3rds by empty mind, (down from 3200 to less than 1000 in 80% of attacks sampled.)

did not overlap ablative and empty mind as.. well.. no reason to with the mitigation provided.
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Re: D3 vs AF

Postby Gerk » Mon Oct 22, 2012 12:46 am

Nice rey, thanks for doin the math for me :P My brain gets all garbled when i see too many numbers flyin by the screen lol. Time to get some avoidance of magic on the ole vamp
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Re: D3 vs AF

Postby Gerk » Mon Oct 22, 2012 10:54 am

Hmm, i went and respecced my realm skills to get avoidance of magic on my vamp. He still hits me for 5376 but the negative is only 876 instead of 1136. I just think d3 hates vamps lol
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