Postby Lurikhaun » Fri Dec 21, 2012 5:52 pm
So upon further experimentation with my Druid, Cleric, and Healer, (all 80+); it has occurred to me another reason why this power (instant abhorrent-like heals) would not be super powerful; and that reason is mana. I was grouping with people and specifically focusing on my healing capabilities; and I noticed one common occurrence; healing makes you go out of power very fast (even more so if it were instant cast)...
Often times when I needed to use my heals, it happened fast so having to stop and cast was a bit of an inconvenience, Line of Sight issues made single target heals impossible, making me rely on spread heal; which in the heat of combat, can be difficult to pull off before a friend dies. Basically I either spammed my heals expecting damage (making me go OOP) or I was unable to always heal in time to prevent my group from dying.
Just because I think this warrants stressing, healing does not trigger the +Power abilities that are in your gear, and you can't attack at the same time, meaning that when you heal you only have the power regeneration, which isn't enough regen to allow for spamming an instant heal; you would go OOP and likely die if you spammed the proposed heal (mana shield down, and aggro drawn).
I think in light of this, it is even more clear that (primary healers) need heals that are instant group cast, the delve can be discussed, but considering it would be impossible to spam an instant heal, I think your concerns about making people immortal and using sophisticated bots is an inaccurate portrayal of what would happen if this ability was implemented.
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