Mob Damage in a private server(?)

For any problems with Dawn of Light website or game server, please direct questions and problems here.

Moderator: Support Team

Mob Damage in a private server(?)

Postby tenebrarum » Sat Jan 26, 2013 9:24 pm

Hi guys,

I'm sorry if my question is out of place, but i'm starting to despair a bit... as i've been searching everything all around and can't find any info on this...

I created a Daoc server on my PC to play in LAN with my family and we all can connect perfectly and play perfectly also every commands work like a charm & everything...

The only big issue i have is that mobs are dealing too low damage... also... i think the chars are dealing a bit too much damage... now... i searched everything & everywhere i can think of, but can't find neither any value in the Sql DB, nor Dolconfig.exe...

Please if anyone could help i'd be most obliged! :)
tenebrarum
DOL Visitor
 
Posts: 5
Joined: Tue Jan 22, 2013 3:06 am

Re: Mob Damage in a private server(?)

Postby Tolakram » Sun Jan 27, 2013 4:10 am

Take a look at your server properties. There are settings for player damage and mob damage.
- Mark
User avatar
Tolakram
Storm / Storm-D2 Admin
 
Posts: 9189
Joined: Tue Jun 13, 2006 1:49 am
Location: Kentucky, USA

Re: Mob Damage in a private server(?)

Postby tenebrarum » Sun Jan 27, 2013 8:49 pm

Thanks Tolakram :)

regarding player dmg i found it, but regarding mob dmg, i only find "mob_damage_increase_perlevel" and "mob_damage_increase_startlevel" the rest is all regarding mob stats... multipliers and base stats.

Also had another question regarding loot... basically every single mob seems to always drop the best loot they can... for example, in mithra tomb, the first 5 kills dropped over 12 items, it's pretty annoying as i can't have autoloot on as i'm trying to play in a pretty much "live-like" way :)

Thanks again, and sorry for taking your time
tenebrarum
DOL Visitor
 
Posts: 5
Joined: Tue Jan 22, 2013 3:06 am

Re: Mob Damage in a private server(?)

Postby Graveen » Sun Jan 27, 2013 9:39 pm

Strength is the damage modifier. Increase it and your mobs will hit harder.
Image
* pm me to contribute in Dawn of Light: code, database *
User avatar
Graveen
Project Leader
 
Posts: 12660
Joined: Fri Oct 19, 2007 9:22 pm
Location: France

Re: Mob Damage in a private server(?)

Postby tenebrarum » Sun Jan 27, 2013 11:43 pm

Ahh ok, even for ranged mobs? either archers, or casters?

(ok anyway... there ain't so many of those around... :P)

Also they always drop the best loot they can apparently... every mob i kill with a loot table drops 2 items every time... :/ it's really the last thing i'm having problems with =)...

heh thanks a lot m8s :))
tenebrarum
DOL Visitor
 
Posts: 5
Joined: Tue Jan 22, 2013 3:06 am

Re: Mob Damage in a private server(?)

Postby Patou » Mon Jan 28, 2013 5:02 am

hello tenebrarum,

you can look here too:

..\GameServer\gameutils\AttackData.cs
Release your scripts!
Image
alias Niko.

Freelance
Patou
DOL Devotee
 
Posts: 323
Joined: Wed Jun 27, 2007 4:22 pm
Website: http://roda.forum-pro.fr
Location: FR

Re: Mob Damage in a private server(?)

Postby Argo » Mon Jan 28, 2013 8:20 am

Take a look here, done some work a while ago to custumize mobs. you can change hp, damage and so on for your mobs. But have in mind that it must be done within your server properties.

http://www.dolserver.net/viewtopic.php? ... hy#p135083
Möge Gott sein zwischen Dir und dem Leid, an allen dunklen und verlassenen Orten, die Du erreichen wirst.
Argo
Server Team
 
Posts: 1760
Joined: Thu Sep 18, 2008 6:21 pm
Location: Berlin, Germany

Re: Mob Damage in a private server(?)

Postby Blue » Mon Jan 28, 2013 12:01 pm

Unfortunately original Mob strength is not so easy.

Uthgard now has near live like damage / defense and correct mob&pet buffing after testing a lot on live servers. If anybody needs more input on that to implement it in DOL I think we can arrange this.
ex DOL Lead Developer
Blue
Uthgard Admin
 
Posts: 961
Joined: Wed Jan 21, 2004 11:07 pm
ICQ: 63977313

Re: Mob Damage in a private server(?)

Postby tenebrarum » Mon Jan 28, 2013 9:10 pm

Honestly, and no offense for who plays on uthgard (as i have for a long time) but in my opinion the mob damage is much farther from live-classic (Pre-ToA) after the recent changes than it was before... but that's just my opinion :)

Had one other question if you guys could also give me some insight :)... regarding loot... the mobs always seem to drop the best single items they can, like... each humanoid ALWAYS drops 2/3 good items...

The only way i found to change it so far is through the /mob command, but that's only to the targetted mob (i think)
tenebrarum
DOL Visitor
 
Posts: 5
Joined: Tue Jan 22, 2013 3:06 am

Re: Mob Damage in a private server(?)

Postby Tolakram » Tue Jan 29, 2013 12:50 pm

look at mobxloottemplate and loottemplate tables in the db. loottemplate is he template of what a mob can drop, mobxloottemplate tells it how many can drop. It's a crazy system really. If you are changing loot for a common mob, like a spriggarn for example, changing it on one spriggarn will change it on all spriggarns.
- Mark
User avatar
Tolakram
Storm / Storm-D2 Admin
 
Posts: 9189
Joined: Tue Jun 13, 2006 1:49 am
Location: Kentucky, USA

Re: Mob Damage in a private server(?)

Postby Blue » Sat Feb 02, 2013 9:02 pm

Honestly, and no offense for who plays on uthgard (as i have for a long time) but in my opinion the mob damage is much farther from live-classic (Pre-ToA) after the recent changes than it was before... but that's just my opinion :)
Feel free to test it yourself then :wink:
Mob damage/defense formulas never changed on live.
ex DOL Lead Developer
Blue
Uthgard Admin
 
Posts: 961
Joined: Wed Jan 21, 2004 11:07 pm
ICQ: 63977313


Return to “%s” Support

Who is online

Users browsing this forum: Bing [Bot] and 0 guests