I commited a small Experimental Export to Git : https://github.com/dol-leodagan/DOLAutoXMLPublic.git
Copy those files in your "./scripts/dbupdater/insert" directory, and all objects will be created at first launch...
If you'd like to edit some of these file for "reloading" after changes, I suggest you move some of them to "./scripts/dbupdater/replace" directory.
Be Careful when editing some of these file, there are objects that will not be able to match "duplicate", so trying to insert or replace any of these objects can and will result in duplicate (that include most linking table that aren't using a primary key, linexspell, mobs, merchantitem, npcequipement etc...)
Most Skills or Item tables should support unique fields for collision match and edit your records accordingly.
Remember even after errors Auto XML Updater will never run the same file Twice, watch for the AutoXMLUpdate Table for records of already played scripts !
This package is from Public Database version 3.1a, some data may be missing I made this quickly

This is best used for a fresh Shard start !!
- For other use case please merge your data from SQL import script and do a lot of backups and database copies...