
#if !MONO
    // My non-mono compliant code here
#endif
 [ Conditional("MONO")]
private void MyStuff()
{
}
 [ Conditional("DEBUG")]
private void MyStuff()
{
}













 (it can match obj, OBJ, Obj, oBj, ObJ... you got the point...)
 (it can match obj, OBJ, Obj, oBj, ObJ... you got the point...)
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