Spellcraft / Tradeskill and More (2002-02-22)

Announcements from Mythic with information about the game

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Spellcraft / Tradeskill and More (2002-02-22)

Postby Etaew » Wed Jul 06, 2011 7:24 pm

Originally: http://www.camelotherald.com/more/227.shtml


Friday Grab Bag
Posted By: Sanya Thomas
2002-02-22 18:48:01


Short and sweet (Spellcraft/Tradeskill update among the most notable answers):

Q: Any new information on the newest material types?

A: Yes. From our tradeskill guy:

“With the advent of the recipes for the 9th/10th material types, we've had to restructure the database that we use for all of the tradeskill recipes. Not only did this allow us to increase the size, but also allowed us to resequence the recipes themselves (at least internally) to better deal with future additions.

With this, we'll be rolling out the recipes on our internal server within the next day, or so. It should then go up to Pendragon within a couple days of that (depending on when a Pendragon update is done).

The NPC's that sell the materials for the 9th/10th material types will not be on Pendragon yet, as we want to make sure that the recipes for the 1st through 8th material types still work.

Once that happens, the updated recipes will be cycled live, while the Merchants selling the 9th/10th material types will be added onto Pendragon.”


Q: What about Spellcrafting?

A: There’s more from the tradeskill guy!

“The plan is to work on implementing Spellcrafting once the 9th/10th materials go fully live, and any of the kinks they may have, are worked out.

For those that aren't aware of what Spellcrafting is, in a nutshell, it'll allow a Spellcrafter to imbue a player-made item with magical properties.

We plan on "launching" Spellcrafting with the ability to imbue items with these properties:

1) Stat buffs
2) Skill buffs
3) Resistance buffs

In the future, we hope to add the ability to imbue weapons with "procs" and possibly imbue an item with spell charges.”


Q: My blademaster needs a little love. Got anything good for me?

A: Would Evade III help? We’re adding that to Blademasters next week.


Q: Did you mean for minstrels and mentalists to get the same kind of charm system?

A: Yes, but on further reflection it’s not working for mentalists very well, given that a minstrel has a better chance of surviving if their “pet” attacks them, while the mentalist's chance is lower. We’re going to see if we can even that out a little. No, we won’t decrease the minstrel’s effectiveness, we’ll add something to the mentalist.


Q: The Realm War/RP standings are all messed up. When will it be fixed?

A: Well, hopefully tonight. Post to your favorite message board on Monday if it doesn’t seem to be fixed by then.


Q: Quest contest? Finalist list?

A: Another delay, guys =( I missed two days this week, and I am an army of one here.


Q: Why don’t you support Windows XP?

A: We do. =)
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Re: Spellcraft / Tradeskill and More (2002-02-22)

Postby Fatexbluvx » Thu Nov 19, 2015 11:13 am

The issue you raise a very useful place to learn.
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