How can I do this speed thing?

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How can I do this speed thing?

Postby psychoninja911 » Tue Jun 13, 2017 3:22 am

It's not working. Like a hunter (owner of the Forest Spirit buff) can use it as a "Group" spell, and everyone will catch it.
But styles on the other hand, will not cast the buff.

I've noticed this while trying to add AoE DD buffs and such. Seems like those only worked when I gave them the valk's DD.

In the screenshot, you can see that I have a member in my group, who remains out of combat, however does not catch the travel speed buff.

Let me know if anything is missing or if this just isn't possible. I'm fine if the people in combat don't get speed... but it'd be cool to throw a 6 second speed buff on people while skald uses other chants :D
This is a super custom server - >.<

Super thanks, and see below for pics:

Image

Image
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Re: How can I do this speed thing?

Postby psychoninja911 » Tue Jun 13, 2017 8:31 pm

Sorry I typed this in a hurry before bed last night.

To re explain the issue - I'm trying to create a proc/spell off of a melee style in "sword spec" for Skalds. This spell sends out a movement speed buff to my group.

Or is there a way to group Charge or SoS? Off of a style?

However it's not functioning correctly.
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Re: How can I do this speed thing?

Postby ontheDOL » Tue Jun 13, 2017 10:38 pm

you need to add the spell to table "linexspell"
specifically, under the line "Combat Style Effects" linename
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Re: How can I do this speed thing?

Postby psychoninja911 » Wed Jun 14, 2017 1:17 pm

you need to add the spell to table "linexspell"
specifically, under the line "Combat Style Effects" linename
Ohhh I was looking under the wrong thing.
So I can simply duplicate one of these Combat Style Effects, change the spellID to my spell, and set a level?

Super thanks by the way. I saw this linexspell, but didn't know what was in there.
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Re: How can I do this speed thing?

Postby ontheDOL » Wed Jun 14, 2017 6:18 pm

aye, that should fix your problem. spell level is not an issue ( i believe) for any positive spell (ie, your speed spell) But if the combat style effect is a DD or similar than yes i think spell level is taken into account for resists rates.
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Re: How can I do this speed thing?

Postby psychoninja911 » Thu Jun 15, 2017 1:50 am

aye, that should fix your problem. spell level is not an issue ( i believe) for any positive spell (ie, your speed spell) But if the combat style effect is a DD or similar than yes i think spell level is taken into account for resists rates.
It totally worked. Thanks!

I also have a question about teleporters.
I created the cs file for my custom teleporter, but all the guides I've read are sorta vague about how to get it into the DB.

What exactly do I do after creating the .cs file? I'm using HeidiSQL
This guide says "compile and restart the server"
http://www.dolserver.net/articles/?article=29

Compile it how? What am I doing to get that script into the game?
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Re: How can I do this speed thing?

Postby ontheDOL » Thu Jun 15, 2017 3:03 am

this is odd.... I was sure there was a article guide to simpleteleporter by Tolakram...... but i can't see it

If you put a custom script in "GameServerScripts" folder, it will "compile" on server inititation, if there are any errors, it will tell you and fails init.

Ok, now you can skip all this, there is already a custom teleporter script already in the core files.
If you want to use it, go into game and type /teleport
this will show you some instructions on usage.

i havent got files available right now so i cant give more detail, but i think its somethen like:
goto location you want to tele to
/teleport add "location name" "tele guild name"
goto where you want the teleport mob to be

/mob create DOL.GS.SimpleTeleporter
/mob guild "tele guild name"

right click mob, you see your location , click it to teleport
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Re: How can I do this speed thing?

Postby psychoninja911 » Thu Jun 15, 2017 4:32 am

Yup! Right on!

With that info, I was able to look up how to add additional teleports to the "guild".

In your SQL server, this is under Teleports
The guild name is the "Type" field. The name of the location you wish to port to is the "TeleportID"
(For anyone who looks this up in the future lol)

And it looks like after I set the guild on the teleporter, I can remove the "guild name" or change it to something more appealing.
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Re: How can I do this speed thing?

Postby PlanarChaosRvrtwo » Thu Jun 15, 2017 11:25 am

DOL dint only gaved me the data to start my server,
it also gaved me 16 amazing years with nice peeps,
and now its on me to return the favor.
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Re: How can I do this speed thing?

Postby psychoninja911 » Thu Jun 15, 2017 12:29 pm

Yeah I originally tried that guide, but I don't know how to do the compiling part.

But the guild thing works for now. I'd rather just create them within game, then worry about using an external application and modify scripting.
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Re: How can I do this speed thing?

Postby psychoninja911 » Wed Jun 21, 2017 11:45 pm

I seem to be having trouble with teleporters again.

This time, they're returning to normal. I found a handful of guides online, but no one addresses this situation. Is there a command I should be running after modifying mobs in general? Or just for teleporters?

Basically, I set the teleporters up all over the realm with macros.
/mob create DOL.GS.....
/mob template
/mob size
/mob realm
/mob guild NAME

However, when I log off - they return to default size, lose the guild name, and loses all teleporter function.
It would appear when I do /mob reload, it's doing this as well.

So they're not saving to the DB?
It looks like EVERYTHING else is saving, but these.

I did research, I found this article, but I don't have anything about Boats in my mob table:
http://www.dolserver.net/viewtopic.php? ... 37&start=0
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Re: How can I do this speed thing?

Postby psychoninja911 » Wed Jun 21, 2017 11:58 pm

I'm also having this tent issue as well (for some tents at least). I looked at my items and there's not a boat column in there
http://www.dolserver.net/viewtopic.php? ... ve#p139250
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Re: How can I do this speed thing?

Postby ontheDOL » Thu Jun 22, 2017 1:33 am

you mean /mob npctemplate <number> ?
Mob size, guildname etc is set inside the npctemplate
If you change these ingame when a mob has a npctemplate set, it will load the value from ncptemplate, not from the mob table, when the server is loaded. So yes, you loose any previous set. Just set it in the corresponding ncptemplate in heidiSQL

Also, if you gave the mob a npctemplate, and it is not using the teleporter "classtype" , then it will use the default GameNPC classtype , IE, it will no longer be a teleporter when the NPCtemplate is loaded (eg server reboot/mob reload)

you are better off doing
/mob create DOL.GS.....
/mob size
/mob realm
/mob what ever you want
....
/mob ncptemplate create <number> (creates template based on everything you entered above)
/mob npctemplate <number> (gives the mob the template you just created)
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Re: How can I do this speed thing?

Postby PlanarChaosRvrtwo » Thu Jun 22, 2017 7:11 am

ontheDOL i would name the npctemplate after name of mob so its easier to fix via db if an issue occure or if you want change something.
DOL dint only gaved me the data to start my server,
it also gaved me 16 amazing years with nice peeps,
and now its on me to return the favor.
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Re: How can I do this speed thing?

Postby ontheDOL » Thu Jun 22, 2017 5:40 pm

well creating a template this way it gets named what ever you mob name is anyway....i'm assuming his teleporter isnt called "new mob" ;)
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