if (player != null)
{
expCap = (long)(GameServer.ServerRules.GetExperienceForLiving(player.Level) * ServerProperties.Properties.XP_CAP_PERCENT / 100);
if (player.Group != null && isGroupInRange)
{
// Optional group cap can be set different from standard player cap
expCap = (long)(GameServer.ServerRules.GetExperienceForLiving(player.Level) *
ServerProperties.Properties.XP_GROUP_CAP_PERCENT / 100);
}
}
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