What is the last packets that are logged? And perhaps there is some logfile inside the camelot directory that contains a dump or something that could help me pinpoint the location in memory where the crash occurs. A location inside game.dll is very helpful already if you tell me the exact location and version of the game you use
I don't have a live server account to test with 1.75 version in the US. If someone is willing to let me log into the game once or twice to test the errors then please send me a PM.
Users browsing this forum: No registered users and 0 guests