DAOCLogger not working properly! :(

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DAOCLogger not working properly! :(

Postby erevlydeux » Sun May 08, 2005 2:29 am

Packet exclusion doesn't NOT work with 1.75 (SI/ToA/Catacombs)

imo fix so i can log the new detail display stuff O_O
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Postby Smallhorse » Mon May 09, 2005 5:09 am

You mean packet exclusion or packet-blocking?
I have heard from ppl. that blocking 0x35 causes troubles, but nothing yet about exclusion. What exactly happens?
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Postby erevlydeux » Tue May 10, 2005 7:25 pm

the logger kills the game process, because the game crashes and tries to send the 0x37 packet
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Postby Smallhorse » Wed May 11, 2005 7:17 am

Ok, another question I have.
Does your game crash right at the start or does it crash at a specific location inside the game? Eg. when you want to enter the world? Give me some more details so I can look into the problem!
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Postby erevlydeux » Wed May 11, 2005 12:08 pm

it crashes right when the pink loading bar fills up and is about to actually go in-game
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Postby IllidanRulez » Wed May 11, 2005 1:38 pm

My logger works also without packet-blocking, and when I crash it sends game.dll and not dollogger.dll

But I have another problem: sometimes the logger skip some mobs packet.
for example, if I go to Snowdonia border keep, the Stable Master and some other npcs appears after 1 minute and not when I arrive there.

Sorry for my bad english,
Illidan

edit: I have tested with Catacombs and Toa 1.75B on Usa servers
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Postby Smallhorse » Sat May 14, 2005 4:42 pm

What is the last packets that are logged? And perhaps there is some logfile inside the camelot directory that contains a dump or something that could help me pinpoint the location in memory where the crash occurs. A location inside game.dll is very helpful already if you tell me the exact location and version of the game you use :)

I don't have a live server account to test with 1.75 version in the US. If someone is willing to let me log into the game once or twice to test the errors then please send me a PM.
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Postby Tiv » Sat May 14, 2005 9:36 pm

What is the last packets that are logged? And perhaps there is some logfile inside the camelot directory that contains a dump or something that could help me pinpoint the location in memory where the crash occurs. A location inside game.dll is very helpful already if you tell me the exact location and version of the game you use :)

I don't have a live server account to test with 1.75 version in the US. If someone is willing to let me log into the game once or twice to test the errors then please send me a PM.


last logger work fine with US 1.75b
one problem, what client crash more often
sometime i crash in 15 min, sometime 2 hours without crash.

p.s. look at critical.log, may be it help
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