I'd guess so, but this is odd for Etaew to be asking a question!
Try defining a level 51 to be like 10 exp points more than level 50, and see if setting max_level to 51 allows you to level past 50.
It's my guess anyway, but as far as I know you cant get past the max level - but in theory if you remove that then itll allow you to level on provided there is a next level.
Might causes errors if you level 'off the chart' though, because it'll be pulling out a 'next level's required xp value' out of a non-existant field, which I *guess* could cause some sort of crash.
So make sure you define all the levels after 50 heh.
I was going to set up my server with redone xp incriments and change max lvl to 75ish-100.... but there are alot of things that you would have to calculate and add to the spell DB it would take ALOT of work
I'm just lazy and don't fancy testing things , just wondering if anyones tried it, plus, it's a big project, I don't know everything.
Was thinking about adding a server property for max level, to give servers the ability to level past 50. Colours are definately a problem though, my level 100 GM most things are purp to me, whether this is client side, or calculated and sent in a packet is another thing I don't know.
At a guess it would be sent to the client wouldn't it? Well, I guess that because in server rules you can choose what colour the client is to display names/guilds/mobs etc, so I presume it must be coded up somewhere on the many packets heh
If Mythic's put a cap in to exclude anything over 50, I wonder if it's possible that they didn't put one in for under zero? It would probably be much mroe effort than payoff, but you could start players at -5 and work them up to 50, where old level one is level -5? But as I say, it probably isn't worth the effort because 90% chance is it wont work at all, the other 10% it wont be eprfect heh.