Spell Proc ID #'s

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Spell Proc ID #'s

Postby Avlabane » Sun Jun 10, 2007 4:50 am

Hey everyone. Might anyone have a list of the Spell Proc ID's for armor and such when you're adding them manually (w.o. NPC). Or am I being a noob and looking in all the wrong places? :P Help would be greatly appreciated! :D
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Postby Krin » Sun Jun 10, 2007 6:55 am

Proc ID's are just spell ID's from the spell database.
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Postby Avlabane » Sun Jun 10, 2007 3:08 pm

Spell ID's like from the dol.exoronet.net or the database of the server?
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Postby Dinberg » Sun Jun 10, 2007 3:11 pm

It refers to a spell in your spell database - the spell ID is the id of the spell in 'Spells', and is the spell to be cast when the armour 'procs'.
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Postby stealth215 » Sun Jun 10, 2007 3:19 pm

It refers to a spell in your spell database - the spell ID is the id of the spell in 'Spells', and is the spell to be cast when the armour 'procs'.
dont forget to add it to Item Effects in linexspell as well, otherwise it wont work
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Postby Dinberg » Sun Jun 10, 2007 3:33 pm

Aye, and melee style procs go under 'Combat Style Effects'!
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Postby Avlabane » Sun Jun 10, 2007 3:57 pm

Thank you all very much :D Now does anyone know how to get rid of those annoying untargetable spell effects that are objects or mobs....like making an object a TWF? Also, can't figure out how to make a shield from small to med or large.
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Postby Dinberg » Sun Jun 10, 2007 4:04 pm

Damage type for shields - 1= small, 2 = medium, 3 for large :).
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Postby Etaew » Sun Jun 10, 2007 4:05 pm

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Postby Avlabane » Sun Jun 10, 2007 4:23 pm

Thanks a ton...you guys rock! :D
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Postby Overdriven » Sun Jun 10, 2007 4:30 pm

Also, I'd like to thank you for keeping all the questions in one thread. Instead of spawning 500 others. xD *Gives cookie*
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Postby Avlabane » Sun Jun 10, 2007 4:39 pm

WOOT FOR COOKIES! lol
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Postby Avlabane » Sun Jun 10, 2007 4:43 pm

Does anyone know how to get rid of the untargetable spell effect models? Like say Static Tempest?
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Postby Overdriven » Sun Jun 10, 2007 4:46 pm

ST is in the code sadly, is a static model.
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Postby Avlabane » Sun Jun 10, 2007 4:49 pm

Well what I did is, when I went to go make the object I was cycling through model #'s and then BOOM!...theres a ST...I stand back to look at it and go to target it and lo and behold I can't therefore...random ST for no apparent reason! :D lol
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