DAoC Zone Editor

Discussions on various DOL development features

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Postby Metty » Fri Aug 17, 2007 12:43 pm

nope, it just uses and edits raw decompressed data
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Postby reptro » Fri Aug 17, 2007 3:08 pm

what I'm working on actually decompresses .mpk and recompresses it but I can't figure out why it kicks me out of game if a building has been modded


for example,
I removed the exterior walls of a building in Cotswold, I log in, the building doesn't even load , i just get kicked out of game.

What could be causing this :/

If I can get that out of the way I'll be free to make my own buildings =D
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Postby Batlas » Fri Aug 17, 2007 3:50 pm

I hate both of you.. talking about lovely programs w/o sharing the love for everyone!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
[22:29] <Arms> someones having sex upstairs -.-
[22:30] <Arms> bbl

[21:16] <Angie> do /me
[21:16] <Batlas> roflmao
[21:16] <Dalaaji> haha
[21:16] <Batlas> wow that came out bad
[21:16] <Angie> wow
[21:16] <Angie> that so came out bad
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Postby reptro » Fri Aug 17, 2007 3:54 pm

I hate both of you.. talking about lovely programs w/o sharing the love for everyone!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!

you're free to do it yourself =p
I'm just using a combination of 3d studio max, DOLMpk, a .CVS decompresser and lots of logging in and ld'ing....



I still can't figure out why I go linkdead even after I remove the tiniest detail from a building ;/
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Postby Batlas » Fri Aug 17, 2007 4:02 pm

haha, I'd have no idea where to begin ;(
[22:29] <Arms> someones having sex upstairs -.-
[22:30] <Arms> bbl

[21:16] <Angie> do /me
[21:16] <Batlas> roflmao
[21:16] <Dalaaji> haha
[21:16] <Batlas> wow that came out bad
[21:16] <Angie> wow
[21:16] <Angie> that so came out bad
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Postby Schaf » Fri Aug 17, 2007 8:38 pm

I hate both of you.. talking about lovely programs w/o sharing the love for everyone!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!

you're free to do it yourself =p
I'm just using a combination of 3d studio max, DOLMpk, a .CVS decompresser and lots of logging in and ld'ing....



I still can't figure out why I go linkdead even after I remove the tiniest detail from a building ;/
Because DOLMPk is broken and breaks the MPK files.
Write your own MPK tool or use a working one.
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Postby reptro » Fri Aug 17, 2007 10:08 pm

What working one would you recommend?

I'm using DOLMpk to extract the .nif within the the .npk folders then editing it, then I delete the .nif in the .npk then I add the .nif back in and just hit save.


Anything wrong with this, heh?


Now that I think about it, I don't even use DOLMpk to view/extract .mpk files because I don't even need to view the .mpk files


ALSO
If I were to edit say the town house in Cotswold, I find two of them in the mythic directory....theres a b06_townhall.npk in /catacombs/zones/ and a b06_townhall.npk in /catacombs/NewTowns/zones

Are .npk and .mpk the same thing?
Just wondering because I can extract .nif's within .npk files with DOLMpk
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Postby Schaf » Fri Aug 17, 2007 11:57 pm

You can extract them with DOLMPK but adding files to a archive or just saving will not work. You can test it. Open gamedata.mpk and hit save, save it with "gamedata2.mpk" and try to use it when you run the client. It will not work...


b06_townhall.npk was part of the "new art" update I think, you can specify nif overrides in a file in gamedata.mpk, i forgot which one, maybe called "nifoverride.csv" or something... you can replace nif files with it

there was a mpk tool arround in this board somewhere, but DOLMpk does NOT work.
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Postby reptro » Sat Aug 18, 2007 12:01 am

"COULD" there be a specific modification ( graphics wise ) I can do to the .nif file that would cause it to not load up in-game and crash?

So it's definitely this DOLMpk, thank god, I thought I was doing something wrong and was completely lost =/



edit:

the website that had the python .mpk viewer no longer exists so I can't download it from there but I do have the CamelotSharp so I will see what I can do with this.


I can extract with CamelotSharp but what program do I need to use to recompile the .nif into .npk ?
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Postby Metty » Sat Aug 18, 2007 7:48 am

I coded a working MPK Lib some time ago, but i prefer NOT modifiying nifs in the client..
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Postby reptro » Sat Aug 18, 2007 1:10 pm

well it isn't the nifs im interested in modifying, it's simply just recompressing them back into .npk's because without a way to convert them back into .npk format, all these new buildings/skins/etc... I have are worthless
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Postby reptro » Sat Aug 18, 2007 1:27 pm

let me be a bit more specific =p

I took several classes on 3d studio max my junior+senior year and I am rather advanced with it....I created my own structures in .nif format and have my own meshs and parameters, the shard I am trying to design isn't so much KILLING related as it is fun..these buildings I made resemble the ramps of a skate park and all new players to the shard automatically receive /speed 7500
and could fly around going off these ramps...Basically, I have this gigantic idea for a totally different freeshard but at this point I can not load up any new designs in game so bleh
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Postby reptro » Tue Aug 21, 2007 5:09 pm

nevermind, i'm stupid and this site had a working one
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Postby stealth215 » Tue Aug 21, 2007 5:48 pm

hmm i was wondering..is it possable to create a new zone all togeather? because it would be awsome if someoen could get the origonal DAOC install CDs, then go onto a DOL server and log OF caledonia and log it/make the map using metty's thing


OF caledonia=best RVR zone evah
Image
Batlas: ...180982168721657816182761875612765127652176512762576576576^17867
Stealth215: i believe the proper term for that is a kajillion
Batlas: Thread winnar!
Stealth215 yay me!
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Postby Dinberg » Tue Aug 21, 2007 6:55 pm

Can't remember if it's already been said, but this may interest you:

Q: Why is it that when you cast a spell on something you get two types of line of sight error messages? "Your target is not visible" and "You can't see your target from here."

A: I hadn't thought about that before. I asked Code Ed for you, and he told me that the first is a message from your client, your local copy of the game. The second message is coming from the server. You have to pass both checks to have a valid LOS.

I learn something new every day around here.



Just a bit of evidence about something someone said earlier, stumbled across it by accident!

http://www.camelotherald.com/more/2034.shtml
The Marvelous Contraption begins to stir...
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