Anything here seem wonky??
10:20:22,718 - [MAIN] - INFO - DOL.GS.GameServer - GameServer is now open for connections!
10:20:32,093 - [2772] - INFO - DOL.GS.GameEvents.StatPrint - -stats- Mem=286883kb Clients=0 Down=0kb/s (0MB) Up=0kb/s (0MB) In=0pck/s (0K) Out=0pck/s (0K) Pool=24/25(1) IOCP=1000/1000(1) RegionTime1=8439t/s (1572) CPU=17.2% DOL=16.8%
10:20:35,656 - [3632] - INFO - DOL.BaseServer - Incoming connection from 192.168.1.101:3999
10:20:36,218 - [3632] - INFO - DOL.GS.PacketHandler.Client.v168.LoginRequestHandler - (192.168.1.101:3999)User stalos logging on! (Version188 type:LabyrinthOfTheMinotaur add:bit4, bit5, Foundations, NewFrontiers)
10:20:53,187 - [RegionTime1] - DEBUG - DOL.GS.PacketHandler.Client.v168.WorldInitRequestHandler - Client stalos(Zig PID:1 OID:10494) entering Region Midgard(ID:100)
10:21:02,093 - [2772] - INFO - DOL.GS.GameEvents.StatPrint - -stats- Mem=286858kb Clients=1 Down=0kb/s (0MB) Up=0kb/s (0MB) In=0pck/s (0K) Out=1pck/s (0K) Pool=24/25(1) IOCP=1000/1000(1) RegionTime1=0t/s (1572) CPU=1.3% DOL=1.0%
10:21:11,234 - [RegionTime1] - DEBUG - DOL.GS.PacketHandler.Client.v168.PlayerInitRequestHandler - Client stalos(Zig) entering world: pid->1 oid->10494
10:21:11,281 - [RegionTime1] - DEBUG - DOL.GS.Scripts.ScriptMgr - Found spell handler DOL.GS.Spells.DamageAddSpellHandler
10:21:11,296 - [RegionTime1] - DEBUG - DOL.GS.Scripts.ScriptMgr - Found spell handler DOL.GS.Spells.StrengthConBuff
10:21:32,093 - [2772] - INFO - DOL.GS.GameEvents.StatPrint - -stats- Mem=287043kb Clients=1 Down=0kb/s (0MB) Up=0kb/s (0MB) In=0pck/s (0K) Out=9pck/s (0K) Pool=24/25(1) IOCP=1000/1000(1) RegionTime1=5t/s (1645) CPU=1.2% DOL=0.5%
10:21:55,796 - [3632] - INFO - DOL.ClientBase - not connected An existing connection was forcibly closed by the remote host
10:21:55,796 - [3632] - DEBUG - DOL.GS.GameClient - Linkdeath called (stalos) client state=Playing
10:21:55,812 - [3632] - INFO - DOL.GS.GamePlayer - Player Zig(stalos) went linkdead!
10:21:55,828 - [3632] - INFO - DOL.GS.GamePlayer - Zig saved!
10:21:55,828 - [3632] - INFO - DOL.GS.GamePlayer - Linkdead player Zig(stalos) will quit in 20
10:22:02,093 - [2772] - INFO - DOL.GS.GameEvents.StatPrint - -stats- Mem=286899kb Clients=0 Down=0kb/s (0MB) Up=0kb/s (0MB) In=0pck/s (0K) Out=8pck/s (0K) Pool=24/25(1) IOCP=1000/1000(1) RegionTime1=10t/s (1649) CPU=1.4% DOL=0.4%
10:22:15,828 - [RegionTime1] - INFO - DOL.GS.GamePlayer - Zig saved!
10:22:15,843 - [RegionTime1] - DEBUG - DOL.GS.Spells.ConcentrationList - (Zig) cancels all conc spells leaveself: False
10:22:15,843 - [RegionTime1] - DEBUG - DOL.GS.Effects.GameSpellEffect - Zig: CancelEffect playerCanceled=False SpellType=DamageAdd
10:22:15,843 - [RegionTime1] - DEBUG - DOL.GS.Effects.GameSpellEffect - Zig: CancelEffect playerCanceled=False SpellType=StrengthConstitutionBuff
10:22:15,859 - [RegionTime1] - DEBUG - DOL.GS.GamePlayer - (Zig) player.Delete
10:22:15,859 - [RegionTime1] - DEBUG - DOL.GS.Region - RemoveObject: OID10494 Zig(R100) from Midgard
10:22:15,859 - [RegionTime1] - DEBUG - DOL.GS.GamePlayer - (Zig) player.Delete
10:22:15,859 - [RegionTime1] - DEBUG - DOL.GS.Spells.ConcentrationList - (Zig) cancels all conc spells leaveself: False
10:22:15,859 - [RegionTime1] - DEBUG - DOL.GS.GamePlayer - (Zig) player.Delete
10:22:15,859 - [RegionTime1] - INFO - DOL.GS.GameClient - (not connected) stalos just disconnected!
10:22:32,093 - [2772] - INFO - DOL.GS.GameEvents.StatPrint - -stats- Mem=287042kb Clients=0 Down=0kb/s (0MB) Up=0kb/s (0MB) In=0pck/s (0K) Out=0pck/s (0K) Pool=24/25(1) IOCP=1000/1000(1) RegionTime1=9t/s (1604) CPU=2.8% DOL=2.6%
10:23:02,093 - [2772] - INFO - DOL.GS.GameEvents.StatPrint - -stats- Mem=286820kb Clients=0 Down=0kb/s (0MB) Up=0kb/s (0MB) In=0pck/s (0K) Out=0pck/s (0K) Pool=24/25(1) IOCP=1000/1000(1) RegionTime1=4t/s (1572) CPU=14.5% DOL=0.1%
Not too sure myself
