Different people do different things. This is a volunteer project. People writing encounter scripts aren't the same people that fix core bugs. Even then, if a volunteer wants to take a break and add content they do because this isn't a job.For now they should focus on fixing bugs, a no brainer, and adding content that will draw in more population so that enhanced group encounters are more feasible.
So should they drop 100% of the time? 50%, or what? You can't be unique if something is easy to obtain.And concerning Named mobs, I really think there should be some sort of guaranteed unique or special items being dropped from each kill. They're named mobs for crying out loud. I watched someone in broadcast chat who'd been farming Named mobs in labyrinth for, he said, hours and not getting any of the good drops that the mobs were supposed to drop. That was pretty much my own experience from farming Named mobs in Dartmoor. That's just wrong.
And just on my own personal wish list. I'd like to see more Glowing, Proccing and Buff Charged items dropping. Greater Staff of Storm should have a Mana Regen buff on it and currently mine does not. Face it. ROG items are ok, if you're leveling, but once you're level 50. You want/need items that make your character uniquely your own with some fine stats and special effects on them.

I don't mean to sound like I'm telling anyone what to do. Maybe my writing style is coming off as demanding and I don't mean to be. I know the work is being done by volunteers and I appreciate that. I don't see, however, what would be so hard in upping the percentage of chances on good drops off named mobs to a fairly high percentage. Surely the percentage is a number that can be plugged in easily enough and it can be lowered again as population rises to encourage grouping if you want.So should they drop 100% of the time? 50%, or what? You can't be unique if something is easy to obtain.And concerning Named mobs, I really think there should be some sort of guaranteed unique or special items being dropped from each kill. They're named mobs for crying out loud. I watched someone in broadcast chat who'd been farming Named mobs in labyrinth for, he said, hours and not getting any of the good drops that the mobs were supposed to drop. That was pretty much my own experience from farming Named mobs in Dartmoor. That's just wrong.
And just on my own personal wish list. I'd like to see more Glowing, Proccing and Buff Charged items dropping. Greater Staff of Storm should have a Mana Regen buff on it and currently mine does not. Face it. ROG items are ok, if you're leveling, but once you're level 50. You want/need items that make your character uniquely your own with some fine stats and special effects on them.As far as drops, we're working on them but it takes time and effort. You can use the item builder, build items, and submit them if you like. Just make sure you can prove they drop on live.
Actually the server is listed as a PVE/RVR server which is what brought me here. If it were strictly an RvR server I'd go back to playing GuildWars or Dungeon Runners for free.We're an RvR server so we can't just add cool overpowered items without upsetting the balance.
I've actually mentioned making PVE alternatives for gaining RP/RA's to Istandalone while online a while back and he thought it was a good idea. I don't mind working my way up to better and better PvE gear. That would have thrilled me to no end on Live servers. If one could work their way up to a point PvE wise where they could Solo/Duo the Dragon by getting the appropriate gear that would be fantastic to me. That's what burned me out on DAoC Live pretty much. The focus on catering to RvR endgame left me feeling bored because RvR stopped being about RvR years ago and became just a mass of PvP/RP farming in the frontiers.This might be a good time to discuss PVE only bonuses though, like those found in catacombs. By obtaining PVE gear you could progress to tougher and tougher mobs solo. While a group could take it on right away you could to but would have to spend time farming for PVE gear.
In case you haven't played cats, PVE bonuses are
% chance to block
% chance to parry
% chance to evade
Bonus to style damage
Bonus to reactionary style damage
Would leveling the PVE field this way interest you? I'm going to add this to the feature discussion board.
Not a problem. I saw this as a good discussion.In the end, please, don't see my posts as demands.
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