in DOL server console check this:
- Code: Select all
/code print(GameServer.Instance.ServerStatus);
i'm sure i recieve GSS_Closed
so.. i think problem in strange code in GameClient
- Code: Select all
...
public override void OnConnect()
{
if (ServerProperties.Properties.ALLOW_DUAL_LOGINS == false)
...
GameServer.Instance.Close();
...
i'm not sure why on multiple login from one IP server must close connection status if in properties setted ALLOW_DUAL_LOGINS = false
so.. for not fixed code just set ALLOW_DUAL_LOGINS = TRUE in serverproperties
it allow multiple logins from one IP, but not closing server