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I dont update from the svn for the principal reason that the SVN is building a different game to me. When I did used to have it scripted, I'd update from the svn and suddenly all of the class balancing had gone - because a simple change to a calculator had ruint a few weeks of balancing effort. While packet changes and core changes are great, they aren't essentially an SVN-only thing - alot of core changes go in a different project to GameServer (I only don't update GameServer), and the packet changes can easily be copy and pasted in for new packet libs.meh, Dinberg. You will find out soon how much thats going to suck when you have a reason to update (Packet changes and core changes to that system)
However, people don't update to the latest core anyways. I know of 3 servers that do: Shattered, Storm, and Eden.I think this point is discouraging others to update to latest core and thus do not maintain everyone at the same level.



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