Postby dVizard » Sun Jul 27, 2003 12:01 pm
Well, I am writing a small game in C++, and I will need scripting support in future, but the last thing I want to do is to port the whole thing to C#, because, uhm, C# sucks. BUT C# has CodeDom. Now I have seen your emu uses C# for scripts but is written in C++ and I have looked at the code a bit, but I don't understand how it's done. Could you please explain this to me?
Apparently the scripts seem to be able to use the commands specified in ScriptInterface.h/cpp (or am I completely wrong? ) but neither do I see any reference to this in ScriptMgr nor do I understand how a (compiled) script dll included in the c++ project can access functions from this project...