Postby Kakuri » Fri Mar 06, 2009 9:34 pm
Does anyone know how Shield Swipe works on live?
I don't like the current DOL implementation and have created an AOE melee attack spell handler. Shield Swipe is simply an AOE DD. This means the damage type is set in the spell (which is fine for shield swipe, but for other melee attacks it would be nice to have the damage type dynamically match the weapon's damage type). The damage is also calculated as a spell cast, rather than melee attack. It also means it has a 360 degree radius centered on the target. Since it's a swiping melee attack, it makes more sense for it to be centered on the player, and possibly have a conical area of effect. Also, for targets that "resist" the attack it says they resist it - it should say you miss them.
I've made an AOE melee spell handler that uses the damage type of the weapon and the damage from the weapon attack. The implementation isn't completely robust and has some shortcomings, but I figure some people might enjoy it and it's good enough to release in the user downloads.
I got to wondering how shield swipe works on live, though - if the live implementation isn't simply an AOE DD, then my handler may be appropriate for shield swipe in which case I'll commit it to DOL.