are you sure that hit/miss is the last check and not the first?The 80% block cap on small shields is what I concluded from testing.
I have done other block testing too but don't know if I have all the data, and not all of what I say was backed up by testing so feel free to test if you think I am wrong as I might be.
Edit: Remember when testing block rates though, that evade and parry are checked before it so if your toon has those, to get actual block chance you have to compare the blocks against how many attacks were actually checked by it not the total. Even better would be to use a toon that don't have parry or evade.
IIRC check order is evade, parry, block, hit/miss. Think bubble bursting I think is after block, and also not sure where guard fits in, think someone can block for you then you block for yourself or at least that be the most logical way.

Looking at the graph I made you can see that any additional mobs beyond what the shield size supports drastically reduces your block chance. A related issue is having an accurate count of how many attackers you are blocking, which currently we don't. It's often higher than it should be (never seen it lower).i made block bots on the mythic PvE server.... And this is my experience with blocking MOBS
50 shield spec - 6% block bonus - +10ish i'd say Shields - Mastery of Blocking 4
I could GUARD on about 10 red/grapes and the person i was guarding wouldnt get hit once.
Can you elaborate on combat rounds in DAOC? I am familiar with the concept of a combat round, but have seen no evidence of them in DAOC or the DOL code.The size of the shield determines how many attackers one can block per round

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