COMBAT AND REGENERATION CHANGES
- The bonus to regeneration while standing out of combat has been greatly increased. The amount of ticks a player receives while standing has been doubled and it will now match the bonus to regeneration while sitting. Players will no longer need to sit to regenerate faster.
- While in combat, health and power regeneration ticks will happen twice as often.
- Each tick of health and power is now twice as effective.
- All health and power regeneration aids are now twice as effective.
- Fatigue now regenerates at the standing rate while moving.

Does this mean that pure casters now have full endurance regeneration same as other classes that already had it?
A: From the Redhead again: "No, they do not. The end regen they would have gotten while standing still out of combat (End 0) will now work while moving but not in combat. This is the base endurance regeneration that all classes get at level 1 while out of combat. Tireless, the ability that all melee classes have (End 1), gives back more endurance and works in combat. Both of these are overwritten by their realms endurance regeneration. Yellow endurance is End 4 and red endurance is End 5, which are both significantly greater than Tireless or natural regen.
"The only thing that has changed with endurance is that non-tireless classes will not have to stand still to gain end while out of combat."
For Phen
About Necro : mythic released necro's with SI , i ve created mine on Ys ( european french server ) leveled it till i hit 15 and delete it due to that " issue" you are talking about .If you spam that spell , all your mana is burning
( i m just sharing what i ve experienced )
Users browsing this forum: No registered users and 0 guests