Problem is do you know how much power pool he will have when naked?I have a level 50 theurgist and a live account. I will run him out of power and time how long it takes to regenerate while naked (no bonuses), then see how close Storm is to live and tweak it if needed.
???Problem is do you know how much power pool he will have when naked?
Sand if you read my original post I stated Competitive with Endo , not exactly like endo regen , not above endo regen , not faster or even better, Competitive . Competitive in the sense that we(casters) have our power sources updated just as anyone who uses a weapon has their power source updating. I recognize the potential to overpower a caster class if the power regen increased at the rate of endurance thats why I never said to compare it to exiting endo regen.I do think there is a valid report here, just that your wording is off here. Power regen maybe low but do not compare it with end regen as they are separate deals, tell us power regen does not match live.
Thats the actual wording , they actually doubled the amount that your base health and power regenerate:BTW the note in mythic's patch note about regens being twice as effect, I don't think means they actually changed anything on those abilities, they are twice as effective because the tic rate that it is applied to is faster.
Note it does not say twice as fast there is a difference.-Each tick of health and power is now twice as effective.
To me this says they increased the amount regenerated was increased, what the actual increase was is not mentioned but it was greatly.- The bonus to regeneration while standing out of combat has been greatly increased. The amount of ticks a player receives while standing has been u]doubled[/u] and it will now match the bonus to regeneration while sitting.
Here it states it will be twice as fast in combat.- While in combat, health and power regeneration ticks will happen twice as often.
Basically this was a personal insight to class balance, Hybrids on one hand can open an attack from range and even if they are left to freely cast and still not kill an opponent they can fall back on good ol close combat to finish the job casters may have more ranged damage potential then their hybrid targets but once that pool is empty they present no other threat. The magical properties for hybrids are secondary to their physical attacks, they are there to compliment their close combat abilities, therefor I saw it as an idea to limit hybrids regeneration of power.In any fight involving a caster interruption is the key.I don't see any reason for casters to have a power regen advantage over hybrids, the casters get more bang for their power point, that is their advantage plus have considerably larger power pools, most of the time due to rising acuity and ability to be affected by acuity buffs.
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