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Re: Dragonslayer Armor

PostPosted: Mon Aug 25, 2008 6:54 pm
by Sand
When GM popped in game last night the discussion of how the armor was going to be available in game and I mentioned how it was done on live and well I think I didn't give quite the right information.

For complete details you can read here:
http://www.camelotherald.com/article.php?id=388

The armor is given through a quest, and the whole of the quest is fairly long, including farming faction of certain mobs which means lots of killing or repeating a particular side quest.

Anyway, once you get to a certain point of that, you can get the repeatable great hunt quest, each time you complete this you can talk to an npc to pick a piece of dragonslayer armor. What I forgot was the great hunt quest is to kill the 4 ADOLECENT dragons, not the main dragon.

After you have at least 1 armor piece you can then get the quest to do the main dragons (on live it is actually requires doing something to summon the other realms dragons, so you kill those too) for credit it to get the weapon. After the kill, you click on the corpse to get credit then can go to npc for your reward, which is you can pick which weapon you want.

The armor quest was repeatable so you can get all 6 pieces, while the armor quest was a 1 time quest so you can only have one piece but there is an npc where you can exchange for a different one (similar to champ weapons).

The Adolecent dragons were a bit easier than the main dragon, main dragon was suppose to be a 3 group encounter and the adolecents a 1 group, but the difficulty difference wasn't as much as that implies. Dragons were farmed with one group (there were a few different but specific group makeups) and you still needed most of that same group for adolocents since they had a pretty nasty nuke too and they have a lot of adds around them that will come when you pull dragon if not quickly cleared ahead of time.

With that I am not sure what approach you want to use for Storm since even a paritial live approach would be a fair bit of work. Could simply have items drop or do a simplied version of the quest where you simply kill main dragon for choose of item.

I prefer idea of armor and weapons be quest related and one reward per kill as it means everyone gets a class appropriate item from the dragon so would be a more reliable means of obtaining them while not being too easy. This means that you have to bring the toon that wants the armor which in some respects will make encounter more difficult since the toon you want the armor on might not always be the best help in doing the encounter. The cloaks, I think probably have them be drops or a different quest, since I believe they do come from a separate quest on live as well.

With that, if your going to have the armor come from the main dragon, I am thinking dragon needs to be tone down from what it was a couple months ago. I think as one of the few encounters on the server, I don't want it nerfed to a point where people are able to do it with 2 toons, but a full group is not easy too pull together so thinking it should be possible with less than a group if they are well played and well geared players. I don't think it was impossible with a single group when we tried it yet we had 2 + groups and failed, in part because we didn't have a strategy but with how twitchy the dragon was not sure strategy would of helped much so it came down more to luck and lack of sufficiently powerful characters.

Re: Dragonslayer Armor

PostPosted: Mon Aug 25, 2008 9:26 pm
by Graveen
Well, i begin to work on the following implementation:

The npc bard of the drake (harris in TNN) give you a quest: to kill cuuldurach. the reward is you can choose a DS piece suitable for your class or a cloak. non tradable/sellable ofc (hummm remember me the bug where you can trade non tradable items i'll fix).

The drakes are tuned down to be killable with an half group, in addition they are looting halft stones: 12 respecs RA + 12 respecs all.

The weapons - if they are available - will rather drop directly from drakes.

This mean a good hunt for the complete set and the cloak, plus perhaps one day the weapons. Tbh, tuned down, the drake with throw/glare/yell is a nice encounter.

Stay tuned, this is the next feature to come in !

Re: Dragonslayer Armor

PostPosted: Tue Aug 26, 2008 12:59 am
by Sand
Sounds good.

Re: Dragonslayer Armor

PostPosted: Tue Aug 26, 2008 9:05 pm
by Charz
i hope this will be up soon... im just dieing to suit my vamp in DS armour...

Re: Dragonslayer Armor

PostPosted: Sun Sep 07, 2008 6:34 am
by m00h
is it added for alb too now ?

Re: Dragonslayer Armor

PostPosted: Sun Sep 07, 2008 7:14 am
by Graveen
no, but it 'll be really soon.

Re: Dragonslayer Armor

PostPosted: Sun Sep 07, 2008 1:30 pm
by Charz
let us know when we can get our dragonlsyaer stuff... :twisted:

Re: Dragonslayer Armor

PostPosted: Sun Sep 07, 2008 8:12 pm
by Graveen
of course i'm sure you are reading patch notes faster than anyone :D

Re: Dragonslayer Armor

PostPosted: Mon Sep 08, 2008 12:04 am
by Charz
:shock: i dont read patch notes.

Re: Dragonslayer Armor

PostPosted: Wed Sep 17, 2008 12:10 am
by chichikuri
I heart priya now ;)
As do i :D

Very nice work there Priya :mrgreen:


Edit: Dunno when it came back but my Avatar is now working W00t \o/

Re: Dragonslayer Armor

PostPosted: Wed Sep 17, 2008 12:53 am
by Excelio
So its time to show all my next step.... Have fun with this Demo :P

Hibernia Weapons - 100%
Midgard Weapons - 20%
Albion Weapons - 0%

Image

Re: Dragonslayer Armor and Weapons

PostPosted: Wed Sep 17, 2008 7:22 am
by Graveen
<3

Re: Dragonslayer Armor and Weapons

PostPosted: Wed Sep 17, 2008 9:57 pm
by Charz
what is the code fer the 1h weap out of curio? *loves the hib DS weaps.*

Re: Dragonslayer Armor and Weapons

PostPosted: Fri Sep 19, 2008 7:36 am
by Roozzz
what is the code fer the 1h weap out of curio? *loves the hib DS weaps.*
http://metty.the-bart.org/other/daoc/list.php

Re: Dragonslayer Armor and Weapons

PostPosted: Fri Sep 19, 2008 8:02 am
by Graveen
ah iirc i build a script long time ago for mob models, it is easy to generate pics. i could bring it to life

for the items pics, if this is a weapon/effect, my script could work fine, for the objects not automatically.