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Re: 1.109 rollback required for ALL servers: READ BEFORE POS

PostPosted: Mon Jul 27, 2015 11:25 am
by DrStrange
Yes I used a 1.117 (not positive on version) I just know it was a more recent one. Mobs npcs would blink in and out.

Re: 1.109 rollback required for ALL servers: READ BEFORE POS

PostPosted: Mon Jul 27, 2015 12:51 pm
by Tolakram
Yea, it requires a more rapid NPC refresh, which can be controlled via server properties (at least it could be).

The link to 1.109 in the first post of this thread still works.

Re: 1.109 rollback required for ALL servers: READ BEFORE POS

PostPosted: Mon Jul 27, 2015 1:00 pm
by Leodagan
Yea, it requires a more rapid NPC refresh, which can be controlled via server properties (at least it could be).

The link to 1.109 in the first post of this thread still works.
It still is controlled by server properties, the only thing changing is the default value in code that I update for fastest refresh rate

Older client can handle newer 10sec NPC refresh, but newer client can't handle the old 30sec refresh, it was already changed around 15sec when version 1.110+ get compatible ;)

These kind of update can raise the network usage for each client, and may put some more stress on DOL Server (can only be observed with hundreds of player I think)

Re: 1.109 rollback required for ALL servers: READ BEFORE POS

PostPosted: Mon Jul 27, 2015 1:59 pm
by DrStrange
nm found it. thanks

Re: 1.109 rollback required for ALL servers: READ BEFORE POS

PostPosted: Mon Jul 27, 2015 2:03 pm
by Leodagan
in GameServer/serverproperty/ServerProperties.cs
Code: Select all
[ServerProperty("world", "world_npc_update_interval", "How often (milliseconds) will npc's broadcast updates to the clients. Minimum allowed = 1000 (1 second). 0 will disable this update.", (uint)10000)] public static uint WORLD_NPC_UPDATE_INTERVAL;
must be edited in database

Re: 1.109 rollback required for ALL servers: READ BEFORE POS

PostPosted: Mon Jul 27, 2015 2:06 pm
by DrStrange
Found it in the DB. Tested and works, using 1.117 now.