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Re: a few problems with standardmobbrain

PostPosted: Tue Mar 07, 2017 7:03 am
by PlanarChaosRvrtwo
lets say basicly this if you alt tab kick client in rvr you remain ingame if you alt tab kick in pvm you instant out

Re: a few problems with standardmobbrain

PostPosted: Tue Mar 07, 2017 11:37 pm
by ontheDOL
I did some tests with /gminfo

i attacked a mob and ran from it out of melee range. The mob chases and /gminfo shows the mobs combat status. Every 10 seconds, the mobs LastattackTick refreshes to the current region time, even though the mob never hits the target. So this keeps mob "InCombat" so tether will never work, and because it happens every 10 seconds , the stop following target never happens unless a value is set under 10 seconds, like my previous tests showed.
Now gotta figure out why its doing this

Re: a few problems with standardmobbrain

PostPosted: Wed Mar 08, 2017 1:10 am
by PlanarChaosRvrtwo
Possible its an issue with the update/region refresh timers?

Re: a few problems with standardmobbrain

PostPosted: Wed Mar 08, 2017 2:10 am
by ontheDOL
umm i dont think so. If it was problem with region timer being slow or something it would probably still work. But something is making (LastCombatTick) update every 10 seconds,
Player combat timers work fine, but players combat timer uses an override method of the one NPC use.

Re: a few problems with standardmobbrain

PostPosted: Wed Mar 08, 2017 5:00 am
by ontheDOL
i found some code on github from a different branch. Just testing it quickly and it works. They completed removed that followcallback method from GameNPC, so they obviously had the same problems.

I'll do some more test tomorrow with it