Re: Odd LootGenerator behaviour for Glass and Scales
PostPosted: Fri Mar 17, 2017 12:12 pm
I'm sorry, your sentence is hardly understandable, there is punctuation missing 
Just to be clear, there is already a "RegonId" in LootGenerator Table, you can use it right now to map Loot to a single Region like a Dungeon (Darkness Fall), or a whole/entire Open Region like Classic/TOA/SI.

Just to be clear, there is already a "RegonId" in LootGenerator Table, you can use it right now to map Loot to a single Region like a Dungeon (Darkness Fall), or a whole/entire Open Region like Classic/TOA/SI.