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Re: MapCreator (in development)
PostPosted: Tue Jan 28, 2014 11:51 pm
by Merec
New status:

- zone000_2048.jpg (780.85 KiB) Viewed 5005 times
Re: MapCreator (in development)
PostPosted: Wed Jan 29, 2014 12:50 am
by Graveen
Seems good for the trees ?

Re: MapCreator (in development)
PostPosted: Wed Jan 29, 2014 8:39 am
by Merec
Yea, but its a fake
The trees are real images I created by hand and rendered them as a replacement. I guess its a good way, this looks more realistic and there are only about 30 tree types I easily can draw by hand.
The only bad model are the willows, they look not really like trees

Re: MapCreator (in development)
PostPosted: Sun Feb 02, 2014 4:37 am
by abydosuthgard
Any update on this? Would love to generate a full set of maps. Also is it possible to draw transparent PNG where bounds are? would make decorating the maps easier. (ATM I try to chroma match)
I parsed out the zoneids from the english zones.dat if anyone doesn't mind organizing them by realm
http://privatepaste.com/a69ee9293a
You can also ignore non-classic zones if you wish. Included in this are Kaldrheim, Kintyre, Marfach Caverns, Dodens Gruva, Hall of the Corrupt and Summoners Hall (classic) that Uthgard patched into our client.
Here's the really quick and dirty source for the zones.dat parser (sorry

)
http://privatepaste.com/caa5796e04/dirtyparser
Also a "batch" create would be handy, whether it be command line or checkbox of each zone you want (mmmmm cmdline)
Re: MapCreator (in development)
PostPosted: Mon Feb 10, 2014 11:48 pm
by Merec
Just want to say that I am still on this and never stopped

I rewrote the whole model-rendering-thing three times from scratch....
Current status:

- zone000_2048.jpg (843.64 KiB) Viewed 4957 times
Re: MapCreator (in development)
PostPosted: Tue Feb 11, 2014 5:05 am
by HunabKu
Nice, continue like this, we like you

Re: MapCreator (in development)
PostPosted: Thu Feb 13, 2014 2:33 am
by Merec
I uploaded the latest build of the MapCreator (see first post)!
There are still some things to do, but please post everything thats wrong or should be optimized.
Re: MapCreator (in development)
PostPosted: Thu Feb 13, 2014 3:53 pm
by Merec
Can someone please check if its running out of the box. I don't know if there is something in my GAC thats needed to run the app.
Re: MapCreator (in development)
PostPosted: Fri Feb 14, 2014 6:34 am
by abydosuthgard
Trying now
Seems to have hung after "Parsing rivers" "Generating Lightmap"
Settings: Camelot hills
256 w/h
PNG
quality 100
*edit*:
Seems to hang on fixtures. Out of the package should I need to modify anything in here?
Re: MapCreator (in development)
PostPosted: Fri Feb 14, 2014 7:19 am
by HunabKu
Have some problems :
- The water coverture bug with map less than 1024x1024
- Memory overflow when i scroll up the log box when the log is verry big, but just click continue and the program continue to works.
All other i've tested work nicely.
Personnaly i prefer "with image replacement" option like the "as shader model" option.
Re: MapCreator (in development)
PostPosted: Fri Feb 14, 2014 4:44 pm
by Merec
Seems to hang on fixtures. Out of the package should I need to modify anything in here?
I found a bug with the parse on some zones, should work now.
I also:
- Added an exception catch which is shown in the log
- Removed some log messages
- Altered log messages to see whats really currently happening
Please try again with the new Versions.
Re: MapCreator (in development)
PostPosted: Sat Feb 15, 2014 6:39 am
by HunabKu
I just tried a 614x614 and 256x256 map and works nicely. Great !
Re: MapCreator (in development)
PostPosted: Sat Feb 15, 2014 9:55 am
by Urza
for me, none appears map
I tried it with a size of 614 x 614
Re: MapCreator (in development)
PostPosted: Sat Feb 15, 2014 11:26 am
by Merec
for me, none appears map
I tried it with a size of 614 x 614
Are there any errors in the Log-Box?
Re: MapCreator (in development)
PostPosted: Sat Feb 15, 2014 12:48 pm
by Urza
- Code: Select all
Game found...
Rendering Lamfhota's Sound (029)...
this is all