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Error - At application load
PostPosted: Sat Dec 05, 2009 4:42 pm
by brink668
Error Message I receive upon start.
System Specs
Windows 7 64bit Pro
Q6600 2.4ghz (Quad Core)
4GB of Ram
8800GTS 512MB video card
Re: MonsterMaker - a Mob creation tool and more
PostPosted: Sat Dec 05, 2009 5:31 pm
by rdsandersjr
I dont think blues is going to compile it for 64bit =/ its simple todo, but I asked before and don't think hes interested.
Re: MonsterMaker - a Mob creation tool and more
PostPosted: Sun Dec 06, 2009 2:07 am
by brink668
I dont think blues is going to compile it for 64bit =/ its simple todo, but I asked before and don't think hes interested.
Oh! Ok, np I will try to see if runs in my VM then
Re: MonsterMaker - a Mob creation tool and more
PostPosted: Sun Dec 06, 2009 2:40 pm
by Blues
I dont think blues is going to compile it for 64bit =/ its simple todo, but I asked before and don't think hes interested.
Ofc i am interested.
In my opinion that is not the prob, compile for all cpu has always been set. At least i expect that i did that in the latest version, in the next i will check that it is set, currently i just cant do it because it CANT be done easily, simply because the code doesnt compile at all atm.
I wanted to be done with a reworked version till last friday but i just dont have the time. I need to develop a concept for a customer till next week and spend all my time runing around in circles screaming like a mad man because i absolutly don´t get this done. I hope to have a new version of monstermaker out during the next week.
Re: MonsterMaker - a Mob creation tool and more
PostPosted: Mon Dec 07, 2009 9:58 pm
by rdsandersjr
I didn't mean anything negative about that Blues =) We all appreciate your hard work! =)
Re: MonsterMaker - a Mob creation tool and more
PostPosted: Wed Dec 09, 2009 8:47 pm
by brink668
I tried it on my other computer, since it has the server on it. Absolutely the coolest 3rd party software for DOL. (my opinion only) Kudos, seriously that Monster was awesome. I don't know how long it took you to make that, how that software works but, that's gonna be close to what the real devs use over in EA/Mythic world.

Re: MonsterMaker - a Mob creation tool and more
PostPosted: Sat Dec 12, 2009 8:33 pm
by Blues
Uploaded a new Version (0.3.4).
This one includes several bug fixes, loot management, support for old frontiers and should run on 64bit machines (i didnt test it as i dont have one but i ensured that "for any cpu" was set when compiling).
It also includes a reworked readme, i´d like to thank bluraven for editing my bad english.
This version comes with a changed settings.xml, i am sorry but it is not possible to just copy your old settings file over to it. If you want to keep your old settings for class types, database connection, etc you should open your current and the new settings.xml with a text editor and copy your data from the old to the new file.
Re: MonsterMaker - a Mob creation tool and more
PostPosted: Sat Dec 12, 2009 8:35 pm
by rdsandersjr
omg I love you blues! I will test RIGHT AWAY
Re: MonsterMaker - a Mob creation tool and more
PostPosted: Sat Dec 12, 2009 8:49 pm
by rdsandersjr
cry =/ nope still don't work on 64bit =/
Can you try to goto
Build --> Config Manager --> Click Compile on the left hand side --> Click Advanced Compile Options Button --> And change Target CPU to x64, and upload that to see if that would work?
Re: MonsterMaker - a Mob creation tool and more
PostPosted: Sat Dec 12, 2009 9:43 pm
by Blues
Ok, ill try to find a solution, but lets go on via PM please
Re: MonsterMaker - a Mob creation tool and more
PostPosted: Sun Dec 13, 2009 7:03 am
by rdsandersjr
Great work on this Blues! I was able to get it running in VMWare XP 32bit! Anyhow, I really apreacite you adding support for old frontiers!
Couple more feature requests!
1) Add flag for mob swimming
2. This should be an easy one, add support for auto adjusting stats by the mobs level. Maybe alittle check box to enable this? Below is the code DOL uses.
- Code: Select all
public virtual void AutoSetStats()
{
Strength = (short)( 20 + Level * 6 );
Constitution = 30;
Dexterity = 30;
Quickness = 30;
Intelligence = 30;
Empathy = 30;
Piety = 30;
Charisma = 30;
}
3) Add tooltips to inform us what each box does when adding a mob, sometimes I forget =/ I would be more than happy to contribute the information so you just copy and paste the information (please advise, if you wish me to work on this for you)
Again, I think I can speak for everyone here this tool is awesome and we really appreciate your work!
Re: MonsterMaker - a Mob creation tool and more
PostPosted: Sun Dec 13, 2009 11:28 am
by Blues
There is a flag for mob swimming? A real flag like those for dontshowname and ghost?
About 2, sounds good but i am not sure how you think this should be added, a button on the creation tab i guess?
About 3, which boxes do you mean? I am working on this since 1 year now and i guess its hard for me to think like a new user, i just know how everything works and its hard to see what parts might be complicated to understand or where is need to increase usability in general. I think the whole application is not very intuitive to use, i need to work on that.
I will add more tooltips in general, everywhere. But that is something that will come later. For now i indeed rate quantity a bit over quality. I want to get the still missing things in there first, especially the npctemplate support.
Re: MonsterMaker - a Mob creation tool and more
PostPosted: Sun Dec 13, 2009 4:06 pm
by rdsandersjr
/mob swimming makes a mob swim =) The flag is: 256
I will touch on the other topics when I get to work today =)
Re: MonsterMaker - a Mob creation tool and more
PostPosted: Sun Dec 13, 2009 6:27 pm
by Tolakram
We are missing a flag somewhere. On live you can have a mob that walks from the shore to underwater, the Koelinths in Wilton for example. Setting the swimming flag works when they are underwater but they get, um, blinky, when out of water. Maybe this is a server side issue, not sure.
Re: MonsterMaker - a Mob creation tool and more
PostPosted: Sun Dec 13, 2009 8:49 pm
by rdsandersjr
I have the mob working fine on my test server, I placed a hydra in the lake by ALB/MID pk in Email. and applied the flag. I haven't noticed any blinking.