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Re: MapCreator (in development)
PostPosted: Sat Oct 17, 2015 6:00 pm
by Merec
I have releases the source code of the MapCreator to Github.
https://github.com/Merec/DAoC-MapCreator
You can now post all issues to the Githb issue tracker. Feel free to contribute!
Re: MapCreator (in development)
PostPosted: Sun Oct 18, 2015 5:15 am
by HunabKu
Good news man

Re: MapCreator (in development)
PostPosted: Sun Oct 18, 2015 8:32 am
by Graveen
Many thanks Merec

Re: MapCreator (in development)
PostPosted: Sun Oct 18, 2015 11:18 am
by Leodagan
I opened some issues regarding troubles while building project...
And another one about ground texture missing interpolation in high resolution

Re: MapCreator (in development)
PostPosted: Thu Oct 29, 2015 12:57 pm
by Leodagan
Merec
What Niflib are you using to extract geometry from Nif Meshes ?
I can use your provided Niflib in an other project but I can't find source for it, it looks like totally managed ?
If you're interested I'm building a client "data" library to allow the reuse some of your methods (like zone property, rivers, trees, terrains, world meshes) in a Managed DLL that can be imported into DOL or game server scripts

(or maybe even in your map creator ?)
https://github.com/dol-leodagan/DaocClientLib
Re: MapCreator (in development)
PostPosted: Fri Oct 30, 2015 2:32 pm
by HunabKu
I've an error for som maps
- Code: Select all
Unhanled Exception thrown!
La valeur demandé 'LabyrinthoftheMinotaur' est introuvable.
à System.Enum.TryParseEnum(Type enumType, String value, Boolean ignoreCase, EnumResult& parseResult)
The Labyrinth (245)
The High Consul's Sanctum (192)
Arcane Tower (391)
Lamfhota's Sound (029)
Lough Derg (200)
Silvermine Mnts. (201)
Lough Gur (204)
Connatch (207)
Cursed Forest (208)
The High Consul's Sanctum (194)
Arcane Tower (399)
Iarnwood (156)
The High Consul's Sanctum (193)
Arcane Tower (398)
I think this zone are recently added with correctly function coded becaus all ask for 'LabyrinthoftheMinotaur' but all are not in LotM.
Re: MapCreator (in development)
PostPosted: Fri Oct 30, 2015 2:36 pm
by Merec
Dungeons and Indoor-Maps are not supported. I will have a look at the other ones.
Re: MapCreator (in development)
PostPosted: Fri Oct 30, 2015 2:56 pm
by HunabKu
Okai thanks a lot. i will try to see more by my side.
Re: MapCreator (in development)
PostPosted: Mon Oct 30, 2017 12:02 pm
by Merec
I just released Version 1.4.0 on Github, may someone check if its working?
https://github.com/Merec/DAoC-MapCreator
Thanks!
Re: MapCreator (in development)
PostPosted: Mon Oct 30, 2017 1:59 pm
by ontheDOL
compiled fine, just made cammy hills and salisbury planes, looks awesome!
time to play around with it
thanks mate
Re: MapCreator (in development)
PostPosted: Mon Oct 30, 2017 8:27 pm
by Graveen
/worship
Re: MapCreator (in development)
PostPosted: Wed Nov 01, 2017 10:22 am
by HunabKu
Thansk Merec !