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PostPosted: Fri Aug 17, 2007 12:43 pm
by Metty
nope, it just uses and edits raw decompressed data

PostPosted: Fri Aug 17, 2007 3:08 pm
by reptro
what I'm working on actually decompresses .mpk and recompresses it but I can't figure out why it kicks me out of game if a building has been modded


for example,
I removed the exterior walls of a building in Cotswold, I log in, the building doesn't even load , i just get kicked out of game.

What could be causing this :/

If I can get that out of the way I'll be free to make my own buildings =D

PostPosted: Fri Aug 17, 2007 3:50 pm
by Batlas
I hate both of you.. talking about lovely programs w/o sharing the love for everyone!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!

PostPosted: Fri Aug 17, 2007 3:54 pm
by reptro
I hate both of you.. talking about lovely programs w/o sharing the love for everyone!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!

you're free to do it yourself =p
I'm just using a combination of 3d studio max, DOLMpk, a .CVS decompresser and lots of logging in and ld'ing....



I still can't figure out why I go linkdead even after I remove the tiniest detail from a building ;/

PostPosted: Fri Aug 17, 2007 4:02 pm
by Batlas
haha, I'd have no idea where to begin ;(

PostPosted: Fri Aug 17, 2007 8:38 pm
by Schaf
I hate both of you.. talking about lovely programs w/o sharing the love for everyone!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!

you're free to do it yourself =p
I'm just using a combination of 3d studio max, DOLMpk, a .CVS decompresser and lots of logging in and ld'ing....



I still can't figure out why I go linkdead even after I remove the tiniest detail from a building ;/
Because DOLMPk is broken and breaks the MPK files.
Write your own MPK tool or use a working one.

PostPosted: Fri Aug 17, 2007 10:08 pm
by reptro
What working one would you recommend?

I'm using DOLMpk to extract the .nif within the the .npk folders then editing it, then I delete the .nif in the .npk then I add the .nif back in and just hit save.


Anything wrong with this, heh?


Now that I think about it, I don't even use DOLMpk to view/extract .mpk files because I don't even need to view the .mpk files


ALSO
If I were to edit say the town house in Cotswold, I find two of them in the mythic directory....theres a b06_townhall.npk in /catacombs/zones/ and a b06_townhall.npk in /catacombs/NewTowns/zones

Are .npk and .mpk the same thing?
Just wondering because I can extract .nif's within .npk files with DOLMpk

PostPosted: Fri Aug 17, 2007 11:57 pm
by Schaf
You can extract them with DOLMPK but adding files to a archive or just saving will not work. You can test it. Open gamedata.mpk and hit save, save it with "gamedata2.mpk" and try to use it when you run the client. It will not work...


b06_townhall.npk was part of the "new art" update I think, you can specify nif overrides in a file in gamedata.mpk, i forgot which one, maybe called "nifoverride.csv" or something... you can replace nif files with it

there was a mpk tool arround in this board somewhere, but DOLMpk does NOT work.

PostPosted: Sat Aug 18, 2007 12:01 am
by reptro
"COULD" there be a specific modification ( graphics wise ) I can do to the .nif file that would cause it to not load up in-game and crash?

So it's definitely this DOLMpk, thank god, I thought I was doing something wrong and was completely lost =/



edit:

the website that had the python .mpk viewer no longer exists so I can't download it from there but I do have the CamelotSharp so I will see what I can do with this.


I can extract with CamelotSharp but what program do I need to use to recompile the .nif into .npk ?

PostPosted: Sat Aug 18, 2007 7:48 am
by Metty
I coded a working MPK Lib some time ago, but i prefer NOT modifiying nifs in the client..

PostPosted: Sat Aug 18, 2007 1:10 pm
by reptro
well it isn't the nifs im interested in modifying, it's simply just recompressing them back into .npk's because without a way to convert them back into .npk format, all these new buildings/skins/etc... I have are worthless

PostPosted: Sat Aug 18, 2007 1:27 pm
by reptro
let me be a bit more specific =p

I took several classes on 3d studio max my junior+senior year and I am rather advanced with it....I created my own structures in .nif format and have my own meshs and parameters, the shard I am trying to design isn't so much KILLING related as it is fun..these buildings I made resemble the ramps of a skate park and all new players to the shard automatically receive /speed 7500
and could fly around going off these ramps...Basically, I have this gigantic idea for a totally different freeshard but at this point I can not load up any new designs in game so bleh

PostPosted: Tue Aug 21, 2007 5:09 pm
by reptro
nevermind, i'm stupid and this site had a working one

PostPosted: Tue Aug 21, 2007 5:48 pm
by stealth215
hmm i was wondering..is it possable to create a new zone all togeather? because it would be awsome if someoen could get the origonal DAOC install CDs, then go onto a DOL server and log OF caledonia and log it/make the map using metty's thing


OF caledonia=best RVR zone evah

PostPosted: Tue Aug 21, 2007 6:55 pm
by Dinberg
Can't remember if it's already been said, but this may interest you:

Q: Why is it that when you cast a spell on something you get two types of line of sight error messages? "Your target is not visible" and "You can't see your target from here."

A: I hadn't thought about that before. I asked Code Ed for you, and he told me that the first is a message from your client, your local copy of the game. The second message is coming from the server. You have to pass both checks to have a valid LOS.

I learn something new every day around here.



Just a bit of evidence about something someone said earlier, stumbled across it by accident!

http://www.camelotherald.com/more/2034.shtml