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Re: Stars Wars

PostPosted: Mon Jan 09, 2012 8:17 pm
by Dinberg
Maybe I'm just over MMORPG's.
I feel the same :(

Please, no!

Re: Stars Wars

PostPosted: Mon Jan 09, 2012 9:16 pm
by Etaew
I'm enjoying F2P Star Trek Online atm xD

Re: Stars Wars

PostPosted: Mon Jan 09, 2012 11:17 pm
by Dinberg
What is the standard F2P business model these days - basic play is free but money is generated from selling in-game currency/items/levels? I feel so out of touch with MMOs of today :D

Re: Stars Wars

PostPosted: Mon Jan 09, 2012 11:29 pm
by Etaew
In STO yeah basic play is free, and even in game there is a way to generate the store currency (its just slow). Vanity items are sold, and the ability to play and create custom missions.

Ship models and interiors and customisations, races and uniform unlocks for bridge crew.

Re: Stars Wars

PostPosted: Tue Jan 10, 2012 10:48 am
by Roozzz
Maybe I'm just over MMORPG's.
I feel the same :(
Same here :(

Last holiday I played Skyrim, which I quite enjoy :)

Re: Stars Wars

PostPosted: Tue Jan 10, 2012 2:25 pm
by -Shawn-
This by far is probably one of the best games ive played by far in a while. if anyone is on bondar crystal :republic i can get you geared up and craft :P

Re: Stars Wars

PostPosted: Wed Jan 11, 2012 11:54 am
by geshi
I haven't played in a week. I got my Jedi to Corsacant (the city planet) and the quests bored me to tears and I just haven't felt like logging back in. Usually at this point I'm done, we'll see. Downloaded the Rift trial to see if that would suck me in ... no. Maybe I'm just over MMORPG's.
Yep same, I have not played since Christmas Eve now, sub runs out in 9 days so I'm going to try give it one last try.. but I just didn't really get hooked, too much running about annoyed me.. oh and a lot of friends saying the PvP is terrible has just totally put me off.

Re: Stars Wars

PostPosted: Wed Jan 11, 2012 12:10 pm
by Etaew
PvP is being patched shortly, try playing Sith folks :)

Re: Stars Wars

PostPosted: Wed Jan 11, 2012 12:19 pm
by geshi
Any idea what they are changing? :)

Re: Stars Wars

PostPosted: Wed Jan 11, 2012 12:23 pm
by Etaew

Re: Stars Wars

PostPosted: Wed Jan 11, 2012 2:10 pm
by -Shawn-
Dunno, i have fun in pvp. At level 20 i had like rank 20 valor by then.

edit : the open world pvp is even more fun, but theyre is no reward system like DAoC.... Rps and stuff which I think needs to be added in.

Re: Stars Wars

PostPosted: Fri Jan 13, 2012 11:48 pm
by baradien
hmm star trek online free.
i can buy the star trek online collector edition for 2,50 euros somehow here.
but yeah hmm

Re: Stars Wars

PostPosted: Wed Jan 18, 2012 12:33 am
by Tolakram
from: http://www.boathammer.com/2012/01/done- ... -also.html


Done with TOR

I played for about three weeks, which is a week or two shorter than I thought I would. More on why I quit later...
The Old Republic is the best MMORPG ever made. That's ... not as impressive as it sounds. It's the best in the same way that the fastest man alive ran the hundred meters .02 seconds faster than anyone else.

The so-called "Fourth Pillar" -- story, was ... OK, I guess. What I really liked was the voice acting.
I found the moral choices occasionally irritating, like in previous BioWare games. A half-dozen times I feel like their "good" (light-side) choices favor sentimentality over actual morality.

Since I don't want to spoil (or explain) the Trooper story, I'll instead refer obliquely to the final choice in Mass Effect 2, which has similar issues. The last choice in Mass Effect 2 is between a morally distasteful option (though I wouldn't call it evil), and a morally "clean" option. However, on closer examination, the morally icky choice might save millions or billions of lives, clearly outweighing any distastefulness ... unless you are BioWare, where I guess respect for the dead is more important than the lives of the living.

The folks at BioWare should watch more Murder She Wrote. I didn't realize until I watched it again as an older adult, but in the show Jessica Fletcher is frequently placed in morally awkward (and difficult) situations, yet she always handles them impeccably. She would be a better Jedi than any that BioWare have constructed.

Every other major non-story system in the game is as-good or marginally better than the equivalent system in WoW (now the second best MMORPG ever made). I realize you can't radically improve every system in a new MMORPG, but it would be nice if, say, combat had enjoyed the same radical upgrade that story had, since combat is omnipresent. Instead combat is improved over WoW, but not greatly.

Space Combat is essentially a flash game -- an immensely enjoyable flash game.
The brand-newish elements that TOR added -- ships and companions -- are first-rate, I think.
You get great, usable gear all the time. You can travel almost anywhere very quickly. There are items (holochrons) that you can find that give permanent stat boosts. TOR often thinks it is a single-player game, and I find that incredibly endearing.

I would say the crafting is dramatically improved over WoW, but I have one major quibble, at least with Cybertech. In Cybertech, every three levels you get four new upgrade recipes with two researchable upgrades each. However, it's unusual to actually discover both upgrades before you get those three levels -- often it takes a massive effort just to unlock the first of the two, which is disappointing.

The reason I quit is the same reason I've mostly sworn off MMORPG's -- the combat. If an MMORPG is built around combat (and most of them are) then combat is the most important thing, and it must be thrilling. Solo combat in TOR is actually fairly variable, which was rarely true in WoW. But much improved is not improved enough. MMORPG-style target-and-hotkey combat is limited, and, if anyone is paying attention, never imitated by any single-player game -- the same single-player games that copy everything imaginable from MMORPG's and each other.

Ultimately, in MMORPG's, you get very good at combat by doing things like jamming keys, and running spreadsheets, and reading forums, and carefully monitoring skill rotations and cooldowns and procs, and watching youtube videos, and just playing forever so you can hit max level. In the games I prefer, like action games, or shooters, or pinball, you get better by playing -- and playing them is immensely fun.

There is no end to the MMORPG blogs that frequently ridicule people who are bad at MMORPG's. As I've said before, the people who are bad at MMORPG's are the only sane ones. Their mistake is treating MMORPG's like any normal, fun game -- you play the game, and you get better at it. Being good in modern MMORPG's requires avoiding fun, which is insane. And I have no interest in insanity.

Posted by boatorious at 8:12 AM

Re: Stars Wars

PostPosted: Wed Jan 18, 2012 3:01 am
by rdsandersjr
im still playing. the pvp for me is fun you actually need to cc and work as a team. its the closest to daoc eve we have seen to date. I just wish they. had reactionary and more positional for non assassins.

I wouldn't say its as polished as I like but still enjoyable.

edit: would also like to add its kind of neat I can pvp at let's say 10 and its contributing to my end game gear. you could technically get enough "honor" or commendations to get your full set of entry php gear before 50 ( by purchasing the pvp bags early)

Re: Stars Wars

PostPosted: Wed Jan 18, 2012 11:59 am
by geshi
I started playing again last week, got sprint which made the game actually more enjoyable as I really hate running around.. but imo, the game is kind of boring until level 16 which is when you get your ship.. space combat missions are a real nice break from regular questing and are actually quite hard/fun to do most of the time :)

One hate I have at the moment though is Sith Assassins, my main is one and simply put.. they suck.. they are pretty useless in PvP and they level incredibly slow.. seems a lot of people have got fed up with their assassin and remade too.

Started leveling a Operative last night, will see how that goes :D