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DoL migration to VS2008 format completed

PostPosted: Sun Sep 14, 2008 7:54 am
by Graveen
Hello,

The current SVN is now in VS2008 format, although the target framework is 2.0.

VS2005 - VC#2005express are no longer working. You can use SharpDevelop ( http://www.icsharpcode.net/OpenSource/S ... Montferrer ) or Visual C# 2008 express ( http://www.microsoft.com/express/download/ ) for the compilations.

I also remove dnpb tool. My wish was to do a dnpb for vs2005 and vs2008, but our solution is not compliant. I began to hack dnpb sources (its name is prebuild now ( http://sourceforge.net/projects/dnpb/ ) to provide both VS2005 and VS2008 support but after some changes, i do not want to spend more time on this. I included my prebuild.xml into the SVN, suitable for actuals SVN .csproj and .sln. Feel free to use it if you really want to provide 2005 and 2008 support.

Re: DoL migration to VS2008 format completed

PostPosted: Sun Sep 14, 2008 10:04 am
by rogerc
This is the best news of the week!

Gratz and thank you for the hard work!

Any DB update news? Is there a plan for pathing? coz mobs in game obviously dont roam. This could be the most difficult one to achieve, Even live have some flaws.

Re: DoL migration to VS2008 format completed

PostPosted: Sun Sep 14, 2008 10:09 am
by Graveen
yes this is a perf related issue. Actually if i activate pathing, server give up. I have to fix this, as it is not normal. The trouble is due to animists changes, idk exactly where/why it happens.

Re: DoL migration to VS2008 format completed

PostPosted: Sun Sep 14, 2008 10:12 am
by Graveen
i mean this is a code issue, not db issue. you can set roamingrange > 0 to have mobs moving, but halas, it involves laguy laggggggggggggggggggggggggggggggggggggg

Re: DoL migration to VS2008 format completed

PostPosted: Sun Sep 14, 2008 12:28 pm
by Dinberg
Animist changes eh?

What changes were made to the arriveattarget event for animists?

Re: DoL migration to VS2008 format completed

PostPosted: Sun Sep 14, 2008 2:27 pm
by Graveen
idk. 1359 was before iirc :D