Page 1 of 1

Mythics Latest Patch

PostPosted: Fri Mar 06, 2009 10:45 pm
by stephenxpimentel
http://camelotherald.com/news/news_arti ... oryid=3815

I'm currently working on these changes.


POWER REGEN CHANGES - - - - Database Query!
Code: Select all
UPDATE spell SET Value = '2'
WHERE
name = 'Rhyme of Creation' OR
name = 'Purity of Mind' OR
name = 'Empowering Unity' OR
name = 'Song of Power' OR
name = 'Comprehension of Power';
UPDATE spell SET Value = '4'
WHERE
name = 'Rhyme of Nature' OR
name = 'Perception of Power' OR
name = 'Song of Energy' OR
name = 'Empowering Harmony' OR
name = 'Purity of Thought';
UPDATE spell SET Value = '6'
WHERE
name = 'Rhyme of the World' OR
name = 'Purity of Intellect' OR
name = 'Empowering Tranquility' OR
name = 'Song of Clarity' OR
name = 'Perspicuity of Power';
UPDATE spell SET Value = '8'
WHERE
name = 'Rhyme of the Cosmos' OR
name = 'Circle of Cognition' OR
name = 'Song of the Mind' OR
name = 'Invest Concordance' OR
name = 'Purity of Contemplation' OR
name = 'Empowering Concordance';
UPDATE spell SET Value = '10'
WHERE
name = 'Rhyme of the Creation' OR
name = 'Purity of Meditation' OR
name = 'Invest Perfection' OR
name = 'Empowering Perfection' OR
name = 'Song of Empowering' OR
name = 'Circle of Lucidity' OR
name = 'Lucidity of Power';
Damage Absorb Buff Changes - Database Query! (Damage set to 30 for 30%, although i'm not sure if thats correct, it may need to go by .30, Let me know i'll fix it.)
Code: Select all
/* Bainshee, Mentalist, Minstrel, Paladin, Skald. Goes by their spell name.*/
UPDATE spell SET Damage = '30'
WHERE
name = 'Audible Barrier' OR
name = 'Tumultuous Barrier' OR
name = 'Resounding Barrier' OR
name = 'Illusion of Guarding' OR
name = 'Illusion of Shielding' OR
name = 'Illusion of Protection' OR
name = 'Barrier of Sound' OR
name = 'Shield of Melody' OR
name = 'Wall of Song' OR
name = 'Barrier of Faith' OR
name = 'Barrier of Virtue' OR
name = 'Barrier of Temperance';
/* VALKYRIE, Because of the ' in Odin's, Had to go by Spell ID.*/
UPDATE spell SET Damage = '30'
WHERE
SpellID = '12516' OR
SpellID = '12517' OR
SpellID = '12518';

Damage Add + Celerity ---- Need to know best way to do this - New Spell Handler, or Subspell. If Subspell how exactly would i know if the subspell will cancel with damage add?

Re: Mythics Latest Patch

PostPosted: Sat Mar 07, 2009 6:47 am
by LifeFlight
The absorb change is fine, the 30 in the damage field will be turned into 30% in the spell handler.

As for the celerity+Dmg Add, you might want to check out pendragon to see how they did it on there. I vote for new handlers all together, but I wont be using them either way so its all good. This latest mythic patch was retarded, just fucking retarded.


p.s. To match a special character in a MySQL query you just have to add a escape character right before it. which is \ (This is the common escape character for programing)

so like this ..WHERE Name = "Odin\'s BlahBlah" SET...

Re: Mythics Latest Patch

PostPosted: Sat Mar 07, 2009 8:08 am
by Roozzz
The patch is indeed kinda strange, I mean 2 songs come on: Try to do that in real live, chanting 2 songs at the same time :mrgreen:
Sounds like more easy-mode daoc to me.

Re: Mythics Latest Patch

PostPosted: Sat Mar 07, 2009 8:19 am
by LifeFlight
Thats what I got from it too, they are slowly eliminating the need for skill and proper group setup from Live. I wouldn't be surprised if Mythic announced a i50 server next.

Re: Mythics Latest Patch

PostPosted: Sat Mar 07, 2009 8:47 am
by Graveen
Well, this is typically one lack of the .net platform: multiple inheritance.

The interfaces are a "cheat" to simulate multiple inheritance, but in this case, well, it could be usefull and appropriate for a new handler :D

On game side, yes i'm personnally thinking mythic is regulary tuning down its own game. But i can undrstand, ie for MLs or craft, with less and less players, this is more difficult to perform a true ML raid 'like before' (ie wipe of 5/6 fgs on fortress of storm ml 4.2) or to find a crafter.

Concerning the 2 songs, sure, it eliminates all switch logic, but tbh, i never thouhgt it was a gameplay issue to continuously switch with 2 instrus and 2 songs.... and i guess if i got my G15 when i was playing bard i had surely used its magic keys :D Better to focus on mezz/rupt/heal tbh.

But perma speed 6 on bard hmmm it smells QQ :D

Re: Mythics Latest Patch

PostPosted: Sat Mar 07, 2009 9:03 am
by LifeFlight
the crack 10 is a bit ridiculous, that combined with a greater power myth.. I don't think you could run out of power if you tried.

Re: Mythics Latest Patch

PostPosted: Sat Mar 07, 2009 1:00 pm
by Dinberg
Another exceedingly poor design choice imo :P

Re: Mythics Latest Patch

PostPosted: Sat Mar 07, 2009 3:05 pm
by stephenxpimentel
may be a poor choice, but gatta add it if we're truly emulating.. however if what u say is true then they will probably nerf it a bit due to warlocks etc. soo we'll see. atm that patch is on Pendragon so depends on their testing. but if i turns out they leave it the same, its already done.

Re: Mythics Latest Patch

PostPosted: Sun Mar 08, 2009 8:12 pm
by stephenxpimentel
i need someone else to do this testing as i dont have a live account, and am not even patched to US version.. Much Appreciated :D

Re: Mythics Latest Patch

PostPosted: Sat Mar 14, 2009 9:02 am
by Aredhel
i need someone else to do this testing as i dont have a live account, and am not even patched to US version.. Much Appreciated :D
Playing a paladin on live at the moment and the gist of the chants change is, that you can now have 2 chants active at the same time (without twisting, of course) as opposed to just 1 chant before the patch.

@Grav: I don't see what this is to do with multiple inheritance, you simply have 2 effects up.

Re: Mythics Latest Patch

PostPosted: Sat Mar 14, 2009 9:41 am
by Dunnerholl
i need someone else to do this testing as i dont have a live account, and am not even patched to US version.. Much Appreciated :D
Playing a paladin on live at the moment and the gist of the chants change is, that you can now have 2 chants active at the same time (without twisting, of course) as opposed to just 1 chant before the patch.

@Grav: I don't see what this is to do with multiple inheritance, you simply have 2 effects up.
one more input from me playing skald.

you start the first song as usual.

then start the 2nd. now u have 2 pulsing icons.

if u start another it will cancel the first song, so now u have #2 and #3 playing.

and so on.

haste/dmgadd song actually displays 2 pulsing icons and is considered as 1 song so u can have dmgadd/haste and endo running for example.

for the autmatic cancellation no message is written.