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rest exp

PostPosted: Sun Sep 20, 2009 2:25 pm
by Dunnerholl
REST EXPERIENCE

1.94a introduces the ability for characters to gather rest experience.

Characters with rest experience (RXP) will gain a bonus to their experience gained when killing monsters or players. The bonus is equal to the base amount of experience gained before any other bonuses (zone, realm, buffs, etc.) are applied, up to the amount of total rest experience remaining.

Example: Billybob the Shadowblade has accumulated 10,000 RXP. He kills a mob that would grant him 16,000 XP normally (without bonuses). Billybob would gain a RXP bonus of 10,000 XP, using up his accumulated RXP.

Example: Behindu the Nightshade has accumulated 30,000 RXP. He kills a mob that would grant him 16,000 XP normally (without bonuses). Behindu would gain a RXP bonus of 16,000 XP, leaving him with 14,000 RXP to use on subsequent kills.

Characters will start gathering rest experience (RXP) after they have been logged out for at least one hour and will gain additional RXP for every hour offline after that. The amount of rest experience gained per hour scales linearly based on the level of the character.

Lower level characters will gain up to 5% per hour of the experience needed to go from their current level to the next level.

Highest level characters will gain up to 1% per hour of the experience needed to go from their current level to the next level.

Rest experience (RXP) is capped at half the experience required to get the character from their current level to level 50.

Note: Characters will continue to gain RXP at level 50 for the purposes of champion level experience.

The amount of possible rest experience gained is modified by where the characters logs out. Certain zones are more conductive to a restful state and will allow you to gather the full amount of rest experience possible, as explained above. Currently, the capital cities are flagged as ‘Restful Nodes’, so logging out here will net you the greatest possible amount of rest experience. All other zones currently will award rest experience when characters log in, but it will be at a lower rate than these ‘Rest Stops’.


Players can check how rested they are by using the new command, “/rested.” The following feedback is possible from this command:

“You feel very well rested” means the character has more rest experience than it would take to get to the next level.

“You feel well rested” means the character has less than would be required to get to the next level, but above one-third of what would be required.

“You feel rested” means the character has less than one-third of what would be required, but has some rest experience.

“You feel tired” means the character has no rest experience gathered.




who knows more about it? how could we implement it?

Re: rest exp

PostPosted: Sun Sep 20, 2009 2:39 pm
by Tolakram
We already track character last logged in times, so perhaps it's just a simple calculation that grants some kind of extra XP pool whose size is calculated / added to on login and persisted with each character.

Re: rest exp

PostPosted: Sun Sep 20, 2009 3:30 pm
by Luhz
It would need a DB field, because you can't assume how much a player may have used up in each play session. Other than that, it would be easy to implement really.

Re: rest exp

PostPosted: Sun Sep 20, 2009 3:38 pm
by Dunnerholl
yeah i think its a good thing for the casual player.

1 more field to character? restexp?

Re: rest exp

PostPosted: Sun Sep 20, 2009 4:00 pm
by Tolakram
RestExperience

I'm anti abbreviation at the moment. :P

Re: rest exp

PostPosted: Sun Sep 20, 2009 5:16 pm
by Dunnerholl
RestExperience

I'm anti abbreviation at the moment. :P
ok lets add Pool to be more descriptive then :P

Re: rest exp

PostPosted: Mon Sep 21, 2009 3:04 pm
by Overdriven
There are certain messages you get for rested exp on live, dependant on how long you've been away for.

Highest message: Enough exp for one level, then some.
2nd level: Just enough for 1 level (or ever so slightly under)
3rd level: enough extra exp for 2-3 bubs
last message: Enoughe xp for like.. 1 bub

Re: rest exp

PostPosted: Mon Sep 21, 2009 4:00 pm
by Dunnerholl
There are certain messages you get for rested exp on live, dependant on how long you've been away for.

Highest message: Enough exp for one level, then some.
2nd level: Just enough for 1 level (or ever so slightly under)
3rd level: enough extra exp for 2-3 bubs
last message: Enoughe xp for like.. 1 bub
thanks but it was already included in the patchnote :)

Re: rest exp

PostPosted: Wed Sep 23, 2009 11:21 am
by geshi
yey^^

i play live and rest xp is great it would be nice to have it on shards..

Re: rest exp

PostPosted: Wed Sep 22, 2010 10:33 pm
by Dunnerholl
do we have that now? the thread has kind of its 1 year anniversary :)

Re: rest exp

PostPosted: Thu Sep 23, 2010 7:38 am
by Graveen
afaik no, we don't have rest xp.