[Solved] Door won't open
PostPosted: Sat May 29, 2010 7:24 pm
I'm pretty much finished with my newest artifact encounter (Bruiser) but before I put it on storm for the players to enjoy there is one minor issue I need help with:
I can't seem to get the main door to the Bruiser artifact encounter building to open. When I left click the door it gives me the debug message:
[DEBUG] DoorID:84011001 state:1 zone:84 fixture:110 fixturePiece:1 Type:0
And when I looked it up in the door table in the database, it does have an entry for it and the info in the DB for the door seems correct, yet I still can't open the door.
I deleted the database entry for this door and then it prompted me to add the door to the database, which I did, but still it won't open.
The door opens just fine on live. Here is the human readable version of the packet sent for opening the door on live:
00:06:04.590 S=>C 0x99 set door open state (doorId:0x0501E7F9 openState:1 soundId:0 unk1:0xFF (zone:84 fixture:110 fixturePeace:1))
I checked and 0501E7F9 translates to 84011001 (the correct ID). Does openstate:1 mean open or closed? Maybe the server thinks the door is already open and stuck that way but the client see's it as closed?
Any help would be appreciated. I don't want all my hard work on this encounter to be foiled by a non working door to get inside
I can't seem to get the main door to the Bruiser artifact encounter building to open. When I left click the door it gives me the debug message:
[DEBUG] DoorID:84011001 state:1 zone:84 fixture:110 fixturePiece:1 Type:0
And when I looked it up in the door table in the database, it does have an entry for it and the info in the DB for the door seems correct, yet I still can't open the door.
I deleted the database entry for this door and then it prompted me to add the door to the database, which I did, but still it won't open.
The door opens just fine on live. Here is the human readable version of the packet sent for opening the door on live:
00:06:04.590 S=>C 0x99 set door open state (doorId:0x0501E7F9 openState:1 soundId:0 unk1:0xFF (zone:84 fixture:110 fixturePeace:1))
I checked and 0501E7F9 translates to 84011001 (the correct ID). Does openstate:1 mean open or closed? Maybe the server thinks the door is already open and stuck that way but the client see's it as closed?
Any help would be appreciated. I don't want all my hard work on this encounter to be foiled by a non working door to get inside
